/obj/item/wallframe/camera name = "camera assembly" desc = "The basic construction for Nanotrasen-Always-Watching-You cameras." icon = 'icons/obj/machines/camera.dmi' icon_state = "cameracase" custom_materials = list(/datum/material/iron=400, /datum/material/glass=250) result_path = /obj/structure/camera_assembly /obj/structure/camera_assembly name = "camera assembly" desc = "The basic construction for Nanotrasen-Always-Watching-You cameras." icon = 'icons/obj/machines/camera.dmi' icon_state = "camera1" max_integrity = 150 // Motion, EMP-Proof, X-ray var/static/list/possible_upgrades = typecacheof(list(/obj/item/assembly/prox_sensor, /obj/item/stack/sheet/mineral/plasma, /obj/item/analyzer)) var/list/upgrades var/state = 1 /* 1 = Wrenched in place 2 = Welded in place 3 = Wires attached to it (you can now attach/dettach upgrades) 4 = Screwdriver panel closed and is fully built (you cannot attach upgrades) */ /obj/structure/camera_assembly/Initialize(mapload, ndir, building) . = ..() if(building) setDir(ndir) upgrades = list() /obj/structure/camera_assembly/Destroy() QDEL_LIST(upgrades) return ..() /obj/structure/camera_assembly/attackby(obj/item/W, mob/living/user, params) switch(state) if(1) // State 1 if(W.tool_behaviour == TOOL_WELDER) if(weld(W, user)) to_chat(user, "You weld the assembly securely into place.") setAnchored(TRUE) state = 2 return if(2) // State 2 if(istype(W, /obj/item/stack/cable_coil)) if(W.use_tool(src, user, 0, 2)) to_chat(user, "You add wires to the assembly.") state = 3 else to_chat(user, "You need two lengths of cable to wire a camera!") return return else if(W.tool_behaviour == TOOL_WELDER) if(weld(W, user)) to_chat(user, "You unweld the assembly from its place.") state = 1 setAnchored(TRUE) return // Upgrades! if(is_type_in_typecache(W, possible_upgrades) && !is_type_in_list(W, upgrades)) // Is a possible upgrade and isn't in the camera already. if(!user.transferItemToLoc(W, src)) return to_chat(user, "You attach \the [W] into the assembly inner circuits.") upgrades += W return return ..() /obj/structure/camera_assembly/crowbar_act(mob/user, obj/item/tool) if(!upgrades.len) return FALSE var/obj/U = locate(/obj) in upgrades if(U) to_chat(user, "You detach an upgrade from the assembly.") tool.play_tool_sound(src) U.forceMove(drop_location()) upgrades -= U return TRUE /obj/structure/camera_assembly/screwdriver_act(mob/user, obj/item/tool) . = ..() if(.) return TRUE if(state != 3) return FALSE tool.play_tool_sound(src) var/input = stripped_input(user, "Which networks would you like to connect this camera to? Separate networks with a comma. No Spaces!\nFor example: SS13,Security,Secret ", "Set Network", "SS13") if(!input) to_chat(user, "No input found, please hang up and try your call again!") return var/list/tempnetwork = splittext(input, ",") if(tempnetwork.len < 1) to_chat(user, "No network found, please hang up and try your call again!") return for(var/i in tempnetwork) tempnetwork -= i tempnetwork += lowertext(i) state = 4 var/obj/machinery/camera/C = new(loc, src) forceMove(C) C.setDir(src.dir) C.network = tempnetwork var/area/A = get_area(src) C.c_tag = "[A.name] ([rand(1, 999)])" return TRUE /obj/structure/camera_assembly/wirecutter_act(mob/user, obj/item/I) if(state != 3) return FALSE new /obj/item/stack/cable_coil(drop_location(), 2) I.play_tool_sound(src) to_chat(user, "You cut the wires from the circuits.") state = 2 return TRUE /obj/structure/camera_assembly/wrench_act(mob/user, obj/item/I) if(state != 1) return FALSE I.play_tool_sound(src) to_chat(user, "You detach the assembly from its place.") new /obj/item/wallframe/camera(drop_location()) qdel(src) return TRUE /obj/structure/camera_assembly/proc/weld(obj/item/W, mob/living/user) if(!W.tool_behaviour == TOOL_WELDER) return if(!W.tool_start_check(user, amount=0)) return FALSE to_chat(user, "You start to weld \the [src]...") if(W.use_tool(src, user, 20, volume=50)) return TRUE return FALSE /obj/structure/camera_assembly/deconstruct(disassembled = TRUE) if(!(flags_1 & NODECONSTRUCT_1)) new /obj/item/stack/sheet/metal(loc) qdel(src)