/obj/machinery/mass_driver name = "mass driver" desc = "The finest in spring-loaded piston toy technology, now on a space station near you." icon = 'icons/obj/stationobjs.dmi' icon_state = "mass_driver" use_power = IDLE_POWER_USE idle_power_usage = 2 active_power_usage = 50 var/power = 1 var/code = 1 var/id = 1 var/drive_range = 50 //this is mostly irrelevant since current mass drivers throw into space, but you could make a lower-range mass driver for interstation transport or something I guess. // /obj/machinery/mass_driver/chapelgun // name = "holy driver" // id = MASSDRIVER_CHAPEL // /obj/machinery/mass_driver/toxins // id = MASSDRIVER_TOXINS // /obj/machinery/mass_driver/trash // id = MASSDRIVER_DISPOSALS // /obj/machinery/mass_driver/Destroy() // for(var/obj/machinery/computer/pod/control in GLOB.machines) // if(control.id == id) // control.connected = null // return ..() /obj/machinery/mass_driver/connect_to_shuttle(obj/docking_port/mobile/port, obj/docking_port/stationary/dock) id = "[port.shuttle_id]_[id]" /obj/machinery/mass_driver/proc/drive(amount) if(machine_stat & (BROKEN|NOPOWER)) return use_power(500) var/O_limit var/atom/target = get_edge_target_turf(src, dir) for(var/atom/movable/O in loc) if(!O.anchored || ismecha(O)) //Mechs need their launch platforms. if(ismob(O) && !isliving(O)) continue O_limit++ if(O_limit >= 20) audible_message("[src] lets out a screech, it doesn't seem to be able to handle the load.") break use_power(500) O.throw_at(target, drive_range * power, power) flick("mass_driver1", src) /obj/machinery/mass_driver/emp_act(severity) . = ..() if (. & EMP_PROTECT_SELF) return if(machine_stat & (BROKEN|NOPOWER)) return drive() /obj/machinery/mass_driver/pressure_plate name = "pressure plated mass driver" var/drive_delay = 10 /obj/machinery/mass_driver/pressure_plate/Crossed(atom/movable/O) . = ..() if(isliving(O)) var/mob/living/L = O to_chat(L, "You feel something click beneath you!") addtimer(CALLBACK(src, PROC_REF(drive)), drive_delay)