/turf/closed/wall/material name = "wall" desc = "A huge chunk of material used to separate rooms." icon = 'icons/turf/walls/materialwall.dmi' icon_state = "wall" canSmoothWith = list(/turf/closed/wall/material) smooth = SMOOTH_TRUE material_flags = MATERIAL_ADD_PREFIX | MATERIAL_COLOR | MATERIAL_AFFECT_STATISTICS /turf/closed/wall/material/break_wall() for(var/i in custom_materials) var/datum/material/M = i new M.sheet_type(src, FLOOR(custom_materials[M] / MINERAL_MATERIAL_AMOUNT, 1)) return new girder_type(src) /turf/closed/wall/material/devastate_wall() for(var/i in custom_materials) var/datum/material/M = i new M.sheet_type(src, FLOOR(custom_materials[M] / MINERAL_MATERIAL_AMOUNT, 1)) /turf/closed/wall/material/mat_update_desc(mat) desc = "A huge chunk of [mat] used to separate rooms."