/* It's like a regular ol' straight pipe, but you can turn it on and off. */ /obj/machinery/atmospherics/components/binary/valve icon_state = "mvalve_map-2" name = "manual valve" desc = "A pipe with a valve that can be used to disable flow of gas through it." can_unwrench = TRUE shift_underlay_only = FALSE interaction_flags_machine = INTERACT_MACHINE_OFFLINE | INTERACT_MACHINE_OPEN //Intentionally no allow_silicon flag pipe_flags = PIPING_CARDINAL_AUTONORMALIZE var/frequency = 0 var/id = null var/valve_type = "m" //lets us have a nice, clean, OOP update_icon_nopipes() construction_type = /obj/item/pipe/binary pipe_state = "mvalve" var/switching = FALSE /obj/machinery/atmospherics/components/binary/valve/update_icon_nopipes(animation = FALSE) normalize_cardinal_directions() if(animation) flick("[valve_type]valve_[on][!on]", src) icon_state = "[valve_type]valve_[on ? "on" : "off"]" /obj/machinery/atmospherics/components/binary/valve/proc/toggle() if(on) on = FALSE update_icon_nopipes() investigate_log("was closed by [usr ? key_name(usr) : "a remote signal"]", INVESTIGATE_ATMOS) else on = TRUE update_icon_nopipes() update_parents() var/datum/pipeline/parent1 = parents[1] parent1.reconcile_air() investigate_log("was opened by [usr ? key_name(usr) : "a remote signal"]", INVESTIGATE_ATMOS) /obj/machinery/atmospherics/components/binary/valve/interact(mob/user) add_fingerprint(usr) if(switching) return update_icon_nopipes(TRUE) switching = TRUE addtimer(CALLBACK(src, PROC_REF(finish_interact)), 10) /obj/machinery/atmospherics/components/binary/valve/proc/finish_interact() toggle() switching = FALSE /obj/machinery/atmospherics/components/binary/valve/digital // can be controlled by AI icon_state = "dvalve_map-2" name = "digital valve" desc = "A digitally controlled valve." valve_type = "d" pipe_state = "dvalve" interaction_flags_machine = INTERACT_MACHINE_ALLOW_SILICON | INTERACT_MACHINE_OFFLINE | INTERACT_MACHINE_OPEN | INTERACT_MACHINE_OPEN_SILICON /obj/machinery/atmospherics/components/binary/valve/digital/update_icon_nopipes(animation) if(!is_operational()) normalize_cardinal_directions() icon_state = "dvalve_nopower" return ..() /obj/machinery/atmospherics/components/binary/valve/layer1 piping_layer = 1 icon_state = "mvalve_map-1" /obj/machinery/atmospherics/components/binary/valve/layer3 piping_layer = 3 icon_state = "mvalve_map-3" /obj/machinery/atmospherics/components/binary/valve/on on = TRUE /obj/machinery/atmospherics/components/binary/valve/on/layer1 piping_layer = 1 icon_state = "mvalve_map-1" /obj/machinery/atmospherics/components/binary/valve/on/layer3 piping_layer = 3 icon_state = "mvalve_map-3" /obj/machinery/atmospherics/components/binary/valve/digital/layer1 piping_layer = 1 icon_state = "dvalve_map-1" /obj/machinery/atmospherics/components/binary/valve/digital/layer3 piping_layer = 3 icon_state = "dvalve_map-3" /obj/machinery/atmospherics/components/binary/valve/digital/on on = TRUE /obj/machinery/atmospherics/components/binary/valve/digital/on/layer1 piping_layer = 1 icon_state = "dvalve_map-1" /obj/machinery/atmospherics/components/binary/valve/digital/on/layer3 piping_layer = 3 icon_state = "dvalve_map-3"