/datum/export/gear include_subtypes = FALSE k_elasticity = 0 //We always want clothing/gear //blanket /datum/export/gear/hat cost = 3 unit_name = "clothing" export_types = list(/obj/item/clothing) include_subtypes = TRUE //Hats //Blanket /datum/export/gear/hat cost = 5 unit_name = "hat" export_types = list(/obj/item/clothing/head) include_subtypes = TRUE /datum/export/gear/sec_helmet cost = 70 unit_name = "helmet" export_types = list(/obj/item/clothing/head/helmet/sec) /datum/export/gear/sec_soft cost = 50 unit_name = "soft sec cap" export_types = list(/obj/item/clothing/head/soft/sec) /datum/export/gear/sec_helmetalt cost = 50 unit_name = "bullet proof helmet" export_types = list(/obj/item/clothing/head/helmet/alt) /datum/export/gear/sec_helmetold cost = 10 unit_name = "old helmet" export_types = list(/obj/item/clothing/head/helmet/old) /datum/export/gear/sec_helmetblue cost = 75 unit_name = "blue helmet" export_types = list(/obj/item/clothing/head/helmet/blueshirt) /datum/export/gear/sec_helmetriot cost = 100 unit_name = "riot helmet" export_types = list(/obj/item/clothing/head/helmet/riot) /datum/export/gear/sec_helmet_light cost = 20 unit_name = "justice helmet" export_types = list(/obj/item/clothing/head/helmet/justice/escape) include_subtypes = TRUE /datum/export/gear/syndicate_helmetswat cost = 250 unit_name = "syndicate helmet" export_types = list(/obj/item/clothing/head/helmet/swat) /datum/export/gear/sec_helmetswat cost = 150 unit_name = "swat helmet" export_types = list(/obj/item/clothing/head/helmet/swat/nanotrasen) /datum/export/gear/thunder_helmet cost = 120 unit_name = "thunder dome helmet" export_types = list(/obj/item/clothing/head/helmet/thunderdome) /datum/export/gear/roman_real cost = 30 unit_name = "roman helmet" export_types = list(/obj/item/clothing/head/helmet/roman) /datum/export/gear/roman_realalt cost = 60 unit_name = "legionnaire helmet" export_types = list(/obj/item/clothing/head/helmet/roman/legionnaire) /datum/export/gear/roman_fake cost = 10 unit_name = "toy roman helmet" export_types = list(/obj/item/clothing/head/helmet/roman/fake) /datum/export/gear/roman_fakealt cost = 20 unit_name = "toy legionnaire helmet" export_types = list(/obj/item/clothing/head/helmet/roman/legionnaire/fake) /datum/export/gear/ash_walker_helm cost = 70 unit_name = "gladiator helmet" export_types = list(/obj/item/clothing/head/helmet/gladiator) /datum/export/gear/lasertag cost = 30 //Has armor unit_name = "lasertag helmet" export_types = list(/obj/item/clothing/head/helmet/redtaghelm) /datum/export/gear/lasertag/blue export_types = list(/obj/item/clothing/head/helmet/bluetaghelm) /datum/export/gear/knight_helmet cost = 200 k_elasticity = 1/5 //Rare, dont flood it unit_name = "knight helmet" export_types = list(/obj/item/clothing/head/helmet/knight, /obj/item/clothing/head/helmet/knight/blue, /obj/item/clothing/head/helmet/knight/yellow, /obj/item/clothing/head/helmet/knight/red) /datum/export/gear/skull_hat cost = 70 k_elasticity = 1/15 //Its just a skull unit_name = "skull" export_types = list(/obj/item/clothing/head/helmet/skull) /datum/export/gear/durathread_helm cost = 100 k_elasticity = 1/15 unit_name = "durathread hat" export_types = list(/obj/item/clothing/head/helmet/durathread, /obj/item/clothing/head/beret/durathread, /obj/item/clothing/head/beanie/durathread) /datum/export/gear/hard_hats cost = 50 unit_name = "hard hat" export_types = list(/obj/item/clothing/head/hardhat, /obj/item/clothing/head/hardhat/orange, /obj/item/clothing/head/hardhat/white, /obj/item/clothing/head/hardhat/dblue) /datum/export/gear/atmos_helm cost = 200 //Armored, fire proof, light, and presser proof unit_name = "atmos hard hat" export_types = list(/obj/item/clothing/head/hardhat/atmos) /datum/export/gear/crowns cost = 350 //Armored, gold 300cr of gold to make so give them 50 more for working k_elasticity = 1/5 //Anti-floods unit_name = "crown" export_types = list(/obj/item/clothing/head/crown, /obj/item/clothing/head/crown/fancy) /datum/export/gear/cchat cost = 40 unit_name = "centcom hat" export_types = list(/obj/item/clothing/head/centhat) /datum/export/gear/caphat cost = 150 unit_name = "command hat" export_types = list(/obj/item/clothing/head/caphat, /obj/item/clothing/head/caphat/parade, /obj/item/clothing/head/caphat/beret) /datum/export/gear/hophat cost = 130 unit_name = "hop hat" export_types = list(/obj/item/clothing/head/hopcap, /obj/item/clothing/head/hopcap/beret) /datum/export/gear/dechat cost = 75 k_elasticity = 1/8 //Anti-floods unit_name = "fedora" export_types = list(/obj/item/clothing/head/fedora/det_hat, /obj/item/clothing/head/fedora/curator, /obj/item/clothing/head/fedora) /datum/export/gear/hoshat cost = 140 unit_name = "hos hat" export_types = list(/obj/item/clothing/head/HoS, /obj/item/clothing/head/HoS/beret, /obj/item/clothing/head/beret/sec/navyhos) /datum/export/gear/syndahoshat cost = 300 unit_name = "syndicate command hat" export_types = list(/obj/item/clothing/head/HoS/syndicate, /obj/item/clothing/head/HoS/beret/syndicate) /datum/export/gear/wardenhat cost = 90 unit_name = "warden hat" export_types = list(/obj/item/clothing/head/warden, /obj/item/clothing/head/warden/drill, /obj/item/clothing/head/beret/sec/navywarden) /datum/export/gear/sechats cost = 60 unit_name = "sec beret" export_types = list(/obj/item/clothing/head/beret/sec, /obj/item/clothing/head/beret/sec/navyofficer) /datum/export/gear/berets cost = 30 unit_name = "beret" export_types = list(/obj/item/clothing/head/beret/qm, /obj/item/clothing/head/beret/rd, /obj/item/clothing/head/beret/cmo, /obj/item/clothing/head/beret) /datum/export/gear/berets cost = 30 unit_name = "beret" export_types = list(/obj/item/clothing/head/beret/qm, /obj/item/clothing/head/beret/rd, /obj/item/clothing/head/beret/cmo, /obj/item/clothing/head/beret) /datum/export/gear/collectable cost = 500 unit_name = "collectable hat" k_elasticity = 1/10 //dont flood these export_types = list(/obj/item/clothing/head/collectable) include_subtypes = TRUE /datum/export/gear/fancyhats cost = 75 unit_name = "fancy hat" k_elasticity = 1/10 //dont flood these export_types = list(/obj/item/clothing/head/that, /obj/item/clothing/head/bowler, /obj/item/clothing/head/lizard, /obj/item/clothing/head/canada) /datum/export/gear/welders cost = 30 unit_name = "welder helm" k_elasticity = 1/20 //dont flood these export_types = list(/obj/item/clothing/head/welding) /datum/export/gear/magichat //Magic as is Antags-Wiz/Cults cost = 450 unit_name = "magic hat" export_types = list(/obj/item/clothing/head/wizard, /obj/item/clothing/head/culthood, /obj/item/clothing/head/magus, /obj/item/clothing/head/helmet/clockwork) exclude_types = list(/obj/item/clothing/head/wizard/fake, /obj/item/clothing/head/wizard/marisa/fake) include_subtypes = TRUE //Shoes //Blanket /datum/export/gear/shoes cost = 1 //Really dont want to sell EVERY SHOE EVER - yet* unit_name = "shoes" export_types = list(/obj/item/clothing/shoes) include_subtypes = TRUE /datum/export/gear/clown_shoesmk cost = 600 unit_name = "mk-honk prototype shoes" export_types = list(/obj/item/clothing/shoes/clown_shoes/banana_shoes) /datum/export/gear/magboots cost = 50 unit_name = "magboots" export_types = list(/obj/item/clothing/shoes/magboots) /datum/export/gear/nosellboots cost = -5000 //We DONT want scew antags unit_name = "error shipment stolen" export_types = list(/obj/item/clothing/shoes/magboots/advance) /datum/export/gear/syndamagboots cost = 250 unit_name = "blood redmagboots" export_types = list(/obj/item/clothing/shoes/magboots/syndie) /datum/export/gear/combatboots cost = 30 unit_name = "combat boots" export_types = list(/obj/item/clothing/shoes/combat) /datum/export/gear/swatboots cost = 45 unit_name = "swat boots" export_types = list(/obj/item/clothing/shoes/combat/swat) /datum/export/gear/galoshes cost = 50 unit_name = "galoshes" export_types = list(/obj/item/clothing/shoes/galoshes, /obj/item/clothing/shoes/galoshes/dry) /datum/export/gear/clown cost = 10 unit_name = "clown shoes" export_types = list(/obj/item/clothing/shoes/clown_shoes, /obj/item/clothing/shoes/clown_shoes/jester) /datum/export/gear/dressshoes cost = 10 unit_name = "dress shoes" export_types = list(/obj/item/clothing/shoes/laceup, /obj/item/clothing/shoes/singerb, /obj/item/clothing/shoes/singery) /datum/export/gear/working cost = 15 unit_name = "boots" export_types = list(/obj/item/clothing/shoes/jackboots/fast, /obj/item/clothing/shoes/winterboots, /obj/item/clothing/shoes/jackboots, /obj/item/clothing/shoes/workboots, /obj/item/clothing/shoes/workboots/mining) /datum/export/gear/hopboots cost = 350 //costs 1000 credits for miners to get unit_name = "jump boots" export_types = list(/obj/item/clothing/shoes/bhop) /datum/export/gear/magicboots //Magic as in Antag - Wiz/Cults cost = 450 unit_name = "magic shoes" export_types = list(/obj/item/clothing/shoes/sandal/marisa, /obj/item/clothing/shoes/sandal/magic, /obj/item/clothing/shoes/cult, /obj/item/clothing/shoes/clockwork, /obj/item/clothing/shoes/clown_shoes/taeclowndo) include_subtypes = TRUE //Headsets/Ears //Blanket /datum/export/gear/ears cost = 2 //We dont want to sell every headset ever unit_name = "ear gear" export_types = list(/obj/item/clothing/ears, /obj/item/radio/headset) include_subtypes = TRUE //Gloves //Blanket /datum/export/gear/gloves cost = 4 //Glove crafting can be done unit_name = "gloves" export_types = list(/obj/item/clothing/gloves) include_subtypes = TRUE /datum/export/gear/boxing cost = 10 //Padding as well as a weapon unit_name = "boxing gloves" export_types = list(/obj/item/clothing/gloves/boxing) include_subtypes = TRUE /datum/export/gear/combatgloves cost = 80 unit_name = "combat gloves" export_types = list(/obj/item/clothing/gloves/tackler/combat, /obj/item/clothing/gloves/tackler/dolphin, /obj/item/clothing/gloves/krav_maga) include_subtypes = TRUE /datum/export/gear/bonegloves cost = 30 unit_name = "bone bracers" export_types = list(/obj/item/clothing/gloves/bracer) /datum/export/gear/yellowgloves cost = 50 unit_name = "insulated gloves" export_types = list(/obj/item/clothing/gloves/color/yellow, /obj/item/clothing/gloves/color/red/insulated) /datum/export/gear/leathergloves cost = 20 unit_name = "leather gloves" export_types = list(/obj/item/clothing/gloves/botanic_leather) /datum/export/gear/fancy cost = 25 unit_name = "fancy gloves" export_types = list(/obj/item/clothing/gloves/color/black, /obj/item/clothing/gloves/color/captain, /obj/item/clothing/gloves/color/white) /datum/export/gear/magicgloves//Magic as in Antag - Wiz/Cults cost = 400 unit_name = "magic gloves" export_types = list(/obj/item/clothing/gloves/clockwork) include_subtypes = TRUE //Ties/neck //Blanket /datum/export/gear/neck cost = 5 //Fancy! unit_name = "neck based gear" export_types = list(/obj/item/clothing/neck) include_subtypes = TRUE /datum/export/gear/collar cost = 7 unit_name = "collar" export_types = list(/obj/item/clothing/neck/petcollar) include_subtypes = TRUE /datum/export/gear/bling cost = 15 //Needs a coin unit_name = "gold plated necklace" export_types = list(/obj/item/clothing/neck/necklace/dope) //masks //Blanket /datum/export/gear/masks cost = 3 //Mostly just fake stuff and clowngear unit_name = "face gear" export_types = list(/obj/item/clothing/mask) include_subtypes = TRUE /datum/export/gear/gasmask cost = 4 unit_name = "gas mask" export_types = list(/obj/item/clothing/mask/gas, /obj/item/clothing/mask/gas/glass) /datum/export/gear/minermask cost = 10 unit_name = "armored mask" export_types = list(/obj/item/clothing/mask/gas/welding, /obj/item/clothing/mask/gas/explorer, /obj/item/clothing/mask/gas/syndicate) /datum/export/gear/sechailer cost = 6 unit_name = "sec hailer" export_types = list(/obj/item/clothing/mask/gas/sechailer) include_subtypes = TRUE /datum/export/gear/mask/breath cost = 2 unit_name = "breath mask" export_types = list(/obj/item/clothing/mask/breath) //Hardsuits //If you steal/fine more they are worth selling //Blanket /datum/export/gear/hardsuit cost = 250 //Its just metal/plastic after all unit_name = "unknown hardsuit" export_types = list(/obj/item/clothing/suit/space/hardsuit) include_subtypes = TRUE /datum/export/gear/engi_hardsuit cost = 500 unit_name = "engine hardsuit" export_types = list(/obj/item/clothing/suit/space/hardsuit/engine) /datum/export/gear/atmos_hardsuit cost = 600 unit_name = "atmos hardsuit" export_types = list(/obj/item/clothing/suit/space/hardsuit/engine/atmos) /datum/export/gear/engi_hardsuit cost = 1000 unit_name = "elite engine hardsuit" export_types = list(/obj/item/clothing/suit/space/hardsuit/engine/elite) /datum/export/gear/mining_hardsuit cost = 350 //common unit_name = "mining hardsuit" export_types = list(/obj/item/clothing/suit/space/hardsuit/mining) /datum/export/gear/sec_hardsuit cost = 750 unit_name = "sec hardsuit" export_types = list(/obj/item/clothing/head/helmet/space/hardsuit/mining, /obj/item/clothing/head/helmet/space/hardsuit/syndi/owl) /datum/export/gear/syndi_hardsuit cost = 1250 unit_name = "syndi hardsuit" export_types = list(/obj/item/clothing/suit/space/hardsuit/syndi) /datum/export/gear/syndi_hardsuit cost = 2750 unit_name = "elite syndi hardsuit" export_types = list(/obj/item/clothing/suit/space/hardsuit/syndi/elite) /datum/export/gear/medical_hardsuit cost = 350 //Not all that good unit_name = "meidcal hardsuit" export_types = list(/obj/item/clothing/suit/space/hardsuit/medical) /datum/export/gear/rd_hardsuit cost = 850 //rare unit_name = "prototype hardsuit" export_types = list(/obj/item/clothing/suit/space/hardsuit/rd) /datum/export/gear/sec_hardsuit cost = 750 unit_name = "sec hardsuit" export_types = list(/obj/item/clothing/suit/space/hardsuit/security) /datum/export/gear/command_hardsuit cost = 1300 unit_name = "command hardsuit" export_types = list(/obj/item/clothing/suit/space/hardsuit/security/hos, /obj/item/clothing/suit/space/hardsuit/captain) /datum/export/gear/magic_hardsuit cost = 3000 unit_name = "magic hardsuit" export_types = list(/obj/item/clothing/suit/space/hardsuit/wizard, /obj/item/clothing/suit/space/hardsuit/shielded/wizard, /obj/item/clothing/suit/space/hardsuit/cult) include_subtypes = TRUE /datum/export/gear/shield_hardsuit cost = 2000 unit_name = "shielded hardsuit" export_types = list(/obj/item/clothing/suit/space/hardsuit/shielded) include_subtypes = TRUE /datum/export/gear/rigs cost = 2750 unit_name = "RIG" export_types = list(/obj/item/clothing/suit/space/hardsuit/ancient, /obj/item/clothing/suit/space/hardsuit/ancient/mason) //Soft Suits //Blanket /datum/export/gear/space/helmet cost = 55 unit_name = "space helmet" export_types = list(/obj/item/clothing/head/helmet/space) include_subtypes = TRUE /datum/export/gear/space/suit cost = 60 unit_name = "space suit" export_types = list(/obj/item/clothing/suit/space) include_subtypes = TRUE /datum/export/gear/space/helmet/plasma cost = 100 unit_name = "plasmaman space helmet" export_types = list(/obj/item/clothing/suit/space/eva/plasmaman) /datum/export/gear/space/suit/plasma cost = 100 unit_name = "plasmaman space suit" export_types = list(/obj/item/clothing/suit/space/eva/plasmaman) /datum/export/gear/space/helmet/synda cost = 150 //Flash proof unit_name = "syndicate space helmet" export_types = list(/obj/item/clothing/head/helmet/space/syndicate) include_subtypes = TRUE /datum/export/gear/space/suit/synda cost = 150 unit_name = "syndicate space suit" export_types = list(/obj/item/clothing/head/helmet/space/syndicate) include_subtypes = TRUE //Glasses //Blanket /datum/export/gear/glasses //glasses are not worth selling cost = 3 unit_name = "glasses" export_types = list(/obj/item/clothing/glasses) include_subtypes = TRUE /datum/export/gear/mesons cost = 6 unit_name = "mesons" export_types = list(/obj/item/clothing/glasses/meson, /obj/item/clothing/glasses/material/mining) include_subtypes = TRUE /datum/export/gear/scigoggles cost = 8 unit_name = "chem giggles" export_types = list(/obj/item/clothing/glasses/science) include_subtypes = TRUE /datum/export/gear/nvgoggles cost = 20 unit_name = "night vison giggles" export_types = list(/obj/item/clothing/glasses/night) include_subtypes = TRUE /datum/export/gear/sunglasses cost = 12 unit_name = "sunglasses" export_types = list(/obj/item/clothing/glasses/sunglasses) include_subtypes = TRUE /datum/export/gear/huds cost = 10 unit_name = "huds" export_types = list(/obj/item/clothing/glasses/hud) include_subtypes = TRUE /datum/export/gear/huds/glasses cost = 22 export_types = list(/obj/item/clothing/glasses/hud/health/sunglasses, /obj/item/clothing/glasses/hud/security/sunglasses) /datum/export/gear/weldinggoggles cost = 20 unit_name = "welding goggles" export_types = list(/obj/item/clothing/glasses/welding) include_subtypes = TRUE /datum/export/gear/thermals cost = 30 unit_name = "heat seeing goggles" export_types = list(/obj/item/clothing/glasses/thermal, /obj/item/clothing/glasses/hud/toggle/thermal) include_subtypes = TRUE /datum/export/gear/magic_glasses cost = 140 unit_name = "magic goggles" export_types = list(/obj/item/clothing/glasses/godeye, /obj/item/clothing/glasses/hud/health/night/cultblind, /obj/item/clothing/glasses/wraith_spectacles, /obj/item/clothing/glasses/judicial_visor) include_subtypes = TRUE ////////// //UNDER/// ////////// /datum/export/gear/jumpsuit cost = 3 unit_name = "jumpsuit" k_elasticity = 1/100 //you can craft white jumpsuits, if someone does that 300 times, they deserve the 800 credits export_types = list(/obj/item/clothing/under) include_subtypes = TRUE /datum/export/gear/fancy_jumpsuit cost = 10 unit_name = "fancy clothing" k_elasticity = 1/90 //These will be what sells export_types = list(/obj/item/clothing/under/suit/white_on_white, /obj/item/clothing/under/suit/sl, /obj/item/clothing/under/misc/vice_officer, /obj/item/clothing/under/suit/black, \ /obj/item/clothing/under/misc/burial, /obj/item/clothing/under/dress/skirt, /obj/item/clothing/under/rank/captain/parade, /obj/item/clothing/under/rank/security/head_of_security/parade, \ /obj/item/clothing/under/rank/security/head_of_security/parade/female, /obj/item/clothing/under/misc/assistantformal, /obj/item/clothing/under/dress/striped, /obj/item/clothing/under/dress/redeveninggown, \ /obj/item/clothing/under/dress/skirt/plaid, /obj/item/clothing/under/costume/geisha, /obj/item/clothing/under/trek, /obj/item/clothing/under/rank) include_subtypes = TRUE /datum/export/gear/armored_jumpsuit cost = 15 unit_name = "armored_jumpsuit" k_elasticity = 1/90 //These will be what sells export_types = list(/obj/item/clothing/under/misc/durathread, /obj/item/clothing/under/rank/security/officer, /obj/item/clothing/under/plasmaman, /obj/item/clothing/under/syndicate, \ /obj/item/clothing/under/rank/security/detective, /obj/item/clothing/under/rank/security/head_of_security, /obj/item/clothing/under/rank/security/officer/spacepol) exclude_types = list(/obj/item/clothing/under/syndicate/tacticool, /obj/item/clothing/under/syndicate/tacticool/skirt) include_subtypes = TRUE /datum/export/gear/jumpsuit_addon cost = 12 //Few and rare as well as quick drop off of vaule unit_name = "jumpsuit add on" k_elasticity = 1/10 export_types = list(/obj/item/clothing/accessory) include_subtypes = TRUE /datum/export/gear/robes_magic cost = 120 unit_name = "magic robes" export_types = list(/obj/item/clothing/suit/wizrobe, /obj/item/clothing/suit/cultrobes, /obj/item/clothing/suit/magusred, /obj/item/clothing/suit/hooded/cultrobes) exclude_types = list(/obj/item/clothing/suit/wizrobe/fake) include_subtypes = TRUE //Amror /datum/export/gear/armor cost = 80 unit_name = "misc armor" export_types = list(/obj/item/clothing/suit/armor) include_subtypes = TRUE /datum/export/gear/sec_armor cost = 180 unit_name = "sec armor" export_types = list(/obj/item/clothing/suit/armor/vest/leather, /obj/item/clothing/suit/armor/bulletproof, /obj/item/clothing/suit/armor/vest/det_suit) include_subtypes = TRUE /datum/export/gear/hosarmor cost = 380 unit_name = "hos armor" export_types = list(/obj/item/clothing/suit/armor/hos) include_subtypes = TRUE /datum/export/gear/wardenarmor cost = 280 unit_name = "warden armor" export_types = list(/obj/item/clothing/suit/armor/vest/warden) include_subtypes = TRUE /datum/export/gear/reflector cost = 500 unit_name = "reflector armor" export_types = list(/obj/item/clothing/suit/armor/laserproof) include_subtypes = TRUE /datum/export/gear/heavy_armor cost = 600 //REALY hard to fine/make takes lots of slimes unit_name = "heavy armor" export_types = list(/obj/item/clothing/suit/armor/heavy) include_subtypes = TRUE /datum/export/gear/plate_armor cost = 200 unit_name = "plate armor" export_types = list(/obj/item/clothing/suit/armor/riot/knight) include_subtypes = TRUE /datum/export/gear/riot_armor cost = 250 unit_name = "riot armor" export_types = list(/obj/item/clothing/suit/armor/riot) include_subtypes = TRUE /datum/export/gear/bone_armor cost = 50 unit_name = "bone armor" export_types = list(/obj/item/clothing/suit/armor/bone) include_subtypes = TRUE /datum/export/gear/swat_armor cost = 350 unit_name = "swat mki armor" export_types = list(/obj/item/clothing/suit/space/swat) include_subtypes = TRUE /datum/export/gear/dragon_armor cost = 750 unit_name = "drake bone armor" export_types = list(/obj/item/clothing/suit/hooded/cloak/drake) include_subtypes = TRUE /datum/export/gear/commandamor cost = 480 unit_name = "command armor" export_types = list(/obj/item/clothing/suit/armor/vest/capcarapace, /obj/item/clothing/suit/armor/centcom) include_subtypes = TRUE /datum/export/gear/reactive_base cost = 600 k_elasticity = 1/2 //Lets not go over board unit_name = "hollow reactive armor" export_types = list(/obj/item/reactive_armour_shell, /obj/item/clothing/suit/armor/reactive) /datum/export/gear/reactive_active cost = 1200 k_elasticity = 1/3 //Lets not go over board unit_name = "working reactive armor" export_types = list(/obj/item/clothing/suit/armor/reactive/repulse, /obj/item/clothing/suit/armor/reactive/tesla, /obj/item/clothing/suit/armor/reactive/teleport) /////////////////////////// //Bomb/Rad/Bio Suits/Fire// /////////////////////////// /datum/export/gear/radhelmet cost = 20 unit_name = "radsuit hood" export_types = list(/obj/item/clothing/head/radiation) /datum/export/gear/radsuit cost = 40 unit_name = "radsuit" export_types = list(/obj/item/clothing/suit/radiation) /datum/export/gear/firehelmet cost = 10 unit_name = "firesuit helmet" export_types = list(/obj/item/clothing/head/hardhat/red) /datum/export/gear/fireatmos cost = 120 unit_name = "atmos firesuit" export_types = list(/obj/item/clothing/suit/fire/atmos) /datum/export/gear/firesuit cost = 20 unit_name = "firesuit" export_types = list(/obj/item/clothing/suit/fire, /obj/item/clothing/suit/fire/firefighter, /obj/item/clothing/suit/fire/heavy) /datum/export/gear/biohood cost = 40 unit_name = "biosuit hood" export_types = list(/obj/item/clothing/head/bio_hood) include_subtypes = TRUE /datum/export/gear/biosuit cost = 60 unit_name = "biosuit" export_types = list(/obj/item/clothing/suit/bio_suit) include_subtypes = TRUE /datum/export/gear/bombhelmet cost = 40 unit_name = "bomb suit hood" export_types = list(/obj/item/clothing/head/bomb_hood) include_subtypes = TRUE /datum/export/gear/bombsuit cost = 60 unit_name = "bomb suit" export_types = list(/obj/item/clothing/suit/bomb_suit) include_subtypes = TRUE //////////////////// //Cloaks and Coats// //////////////////// /datum/export/gear/cloaks cost = 30 unit_name = "cloak" export_types = list(/obj/item/clothing/neck/cloak) include_subtypes = TRUE /datum/export/gear/cloaksmining cost = 90 unit_name = "lava land cloak" export_types = list(/obj/item/clothing/suit/hooded/cloak/goliath) include_subtypes = TRUE /datum/export/gear/labcoats cost = 15 unit_name = "labcoats" export_types = list(/obj/item/clothing/suit/toggle/labcoat) include_subtypes = TRUE /datum/export/gear/wintercoats cost = 25 unit_name = "wintercoats" export_types = list(/obj/item/clothing/suit/hooded/wintercoat) include_subtypes = TRUE ////////// //SUITS/// ////////// /datum/export/gear/suits cost = 40 unit_name = "suit" export_types = list(/obj/item/clothing/suit) include_subtypes = TRUE ////////////////////// //Chameleon Gear////// ////////////////////// /datum/export/gear/chameleon //Selling a full kit is easy money for 2 tc cost = 280 k_elasticity = 0 unit_name = "chameleon item" export_types = list(/obj/item/clothing/head/chameleon, /obj/item/clothing/mask/chameleon, /obj/item/clothing/under/chameleon, /obj/item/clothing/suit/chameleon, /obj/item/clothing/glasses/chameleon,\ /obj/item/clothing/gloves/chameleon, /obj/item/clothing/head/chameleon, /obj/item/clothing/shoes/chameleon, /obj/item/storage/backpack/chameleon, \ /obj/item/storage/belt/chameleon, /obj/item/radio/headset/chameleon, /obj/item/pda/chameleon, /obj/item/stamp/chameleon, /obj/item/clothing/neck/cloak/chameleon) include_subtypes = TRUE