/obj/item/clothing/suit/toggle/labcoat name = "labcoat" desc = "A suit that protects against minor chemical spills." icon_state = "labcoat" item_state = "labcoat" blood_overlay_type = "coat" body_parts_covered = CHEST|ARMS allowed = list( /obj/item/analyzer, /obj/item/stack/medical, /obj/item/dnainjector, /obj/item/reagent_containers/dropper, /obj/item/reagent_containers/syringe, /obj/item/reagent_containers/hypospray, /obj/item/hypospray/mkii, /obj/item/healthanalyzer, /obj/item/flashlight/pen, /obj/item/reagent_containers/glass/bottle, /obj/item/reagent_containers/glass/beaker, /obj/item/reagent_containers/pill, /obj/item/storage/pill_bottle, /obj/item/paper, /obj/item/melee/classic_baton/telescopic, /obj/item/soap, /obj/item/sensor_device, /obj/item/tank/internals/emergency_oxygen, /obj/item/tank/internals/plasmaman ) armor = list(MELEE = 0, BULLET = 0, LASER = 0,ENERGY = 0, BOMB = 0, BIO = 50, RAD = 0, FIRE = 50, ACID = 50) togglename = "buttons" species_exception = list(/datum/species/golem) /obj/item/clothing/suit/toggle/labcoat/cmo name = "chief medical officer's labcoat" desc = "Bluer than the standard model." icon_state = "labcoat_cmo" item_state = "labcoat_cmo" /obj/item/clothing/suit/toggle/labcoat/mad name = "\proper The Mad's labcoat" desc = "It makes you look capable of konking someone on the noggin and shooting them into space." icon_state = "labgreen" item_state = "labgreen" /obj/item/clothing/suit/toggle/labcoat/genetics name = "geneticist labcoat" desc = "A suit that protects against minor chemical spills. Has a blue stripe on the shoulder." icon_state = "labcoat_gen" /obj/item/clothing/suit/toggle/labcoat/chemist name = "chemist labcoat" desc = "A suit that protects against minor chemical spills. Has an orange stripe on the shoulder." icon_state = "labcoat_chem" /obj/item/clothing/suit/toggle/labcoat/virologist name = "virologist labcoat" desc = "A suit that protects against minor chemical spills. Has a green stripe on the shoulder." icon_state = "labcoat_vir" /obj/item/clothing/suit/toggle/labcoat/science name = "scientist labcoat" desc = "A suit that protects against minor chemical spills. Has a purple stripe on the shoulder." icon_state = "labcoat_tox" /obj/item/clothing/suit/toggle/labcoat/roboticist name = "roboticist labcoat" desc = "More like an eccentric coat than a labcoat. Helps pass off bloodstains as part of the aesthetic. Comes with red shoulder pads." icon_state = "labcoat_robo" // Departmental Jackets /obj/item/clothing/suit/toggle/labcoat/depjacket mutantrace_variation = STYLE_DIGITIGRADE|STYLE_NO_ANTHRO_ICON /obj/item/clothing/suit/toggle/labcoat/depjacket/sci name = "science jacket" desc = "A comfortable jacket in science purple." icon_state = "sci_dep_jacket" item_state = "sci_dep_jacket" allowed = list(/obj/item/analyzer, /obj/item/stack/medical, /obj/item/dnainjector, /obj/item/reagent_containers/dropper, /obj/item/reagent_containers/syringe, /obj/item/reagent_containers/hypospray, /obj/item/healthanalyzer, /obj/item/flashlight/pen, /obj/item/reagent_containers/glass/bottle, /obj/item/reagent_containers/glass/beaker, /obj/item/reagent_containers/pill, /obj/item/storage/pill_bottle, /obj/item/paper, /obj/item/melee/classic_baton/telescopic, /obj/item/toy, /obj/item/storage/fancy/cigarettes, /obj/item/lighter, /obj/item/tank/internals/emergency_oxygen, /obj/item/tank/internals/plasmaman) armor = list(MELEE = 0, BULLET = 0, LASER = 0,ENERGY = 0, BOMB = 10, BIO = 0, RAD = 0, FIRE = 0, ACID = 0) /obj/item/clothing/suit/toggle/labcoat/depjacket/med name = "medical jacket" desc = "A comfortable jacket in medical blue." icon_state = "med_dep_jacket" item_state = "med_dep_jacket" allowed = list(/obj/item/analyzer, /obj/item/sensor_device, /obj/item/stack/medical, /obj/item/dnainjector, /obj/item/reagent_containers/dropper, /obj/item/reagent_containers/syringe, /obj/item/reagent_containers/hypospray, /obj/item/healthanalyzer, /obj/item/flashlight/pen, /obj/item/reagent_containers/glass/bottle, /obj/item/reagent_containers/glass/beaker, /obj/item/reagent_containers/pill, /obj/item/storage/pill_bottle, /obj/item/paper, /obj/item/melee/classic_baton/telescopic, /obj/item/toy, /obj/item/storage/fancy/cigarettes, /obj/item/lighter, /obj/item/tank/internals/emergency_oxygen, /obj/item/tank/internals/plasmaman) armor = list(MELEE = 0, BULLET = 0, LASER = 0,ENERGY = 0, BOMB = 0, BIO = 50, RAD = 0, FIRE = 0, ACID = 45) /obj/item/clothing/suit/toggle/labcoat/depjacket/sec name = "security jacket" desc = "A comfortable jacket in security red." icon_state = "sec_dep_jacket" item_state = "sec_dep_jacket" armor = list(MELEE = 25, BULLET = 15, LASER = 30, ENERGY = 10, BOMB = 25, BIO = 0, RAD = 0, FIRE = 0, ACID = 45) allowed = list(/obj/item/gun/energy, /obj/item/melee/baton, /obj/item/restraints/handcuffs, /obj/item/tank/internals/emergency_oxygen, /obj/item/tank/internals/plasmaman) /obj/item/clothing/suit/toggle/labcoat/depjacket/sup name = "supply jacket" desc = "A comfortable jacket in supply brown." icon_state = "supply_dep_jacket" item_state = "supply_dep_jacket" /obj/item/clothing/suit/toggle/labcoat/depjacket/sup/qm name = "quartermaster's jacket" desc = "A loose covering often warn by station quartermasters." icon_state = "qmjacket" item_state = "qmjacket" /obj/item/clothing/suit/toggle/labcoat/depjacket/eng name = "engineering jacket" desc = "A comfortable jacket in engineering yellow." icon_state = "engi_dep_jacket" item_state = "engi_dep_jacket" armor = list(MELEE = 0, BULLET = 0, LASER = 0, ENERGY = 0, BOMB = 0, BIO = 0, RAD = 20, FIRE = 30, ACID = 45) allowed = list(/obj/item/flashlight, /obj/item/tank/internals/emergency_oxygen, /obj/item/tank/internals/plasmaman, /obj/item/t_scanner, /obj/item/construction/rcd, /obj/item/pipe_dispenser, /obj/item/toy, /obj/item/storage/fancy/cigarettes, /obj/item/lighter)