/obj/item/clothing/under/cluwne name = "clown suit" desc = "'HONK!'" icon_state = "greenclown" item_state = "greenclown" resistance_flags = INDESTRUCTIBLE | LAVA_PROOF | FIRE_PROOF | UNACIDABLE | ACID_PROOF item_flags = DROPDEL can_adjust = 0 mutantrace_variation = STYLE_DIGITIGRADE|STYLE_NO_ANTHRO_ICON /obj/item/clothing/under/cluwne/Initialize(mapload) .=..() ADD_TRAIT(src, TRAIT_NODROP, CLOTHING_TRAIT) ADD_TRAIT(src, CURSED_ITEM_TRAIT, CLOTHING_TRAIT) /obj/item/clothing/under/cluwne/equipped(mob/living/carbon/user, slot) if(!ishuman(user)) return if(slot == ITEM_SLOT_ICLOTHING) var/mob/living/carbon/human/H = user H.dna.add_mutation(CLUWNEMUT) return ..()