/datum/round_event_control/disease_outbreak name = "Disease Outbreak" typepath = /datum/round_event/disease_outbreak max_occurrences = 0 //GS13 Edit: Disabling this for now. min_players = 5 weight = 5 category = EVENT_CATEGORY_HEALTH description = "A classic or advanced disease will infect some crewmembers." /datum/round_event/disease_outbreak announce_when = 15 var/virus_type var/max_severity = 3 /datum/round_event_control/disease_outbreak/canSpawnEvent(var/players_amt, var/gamemode) if(!..()) return FALSE var/list/enemy_roles = list("Medical Doctor","Chief Medical Officer","Paramedic","AI","Chemist","Virologist","Captain","Head of Personnel", "Geneticist") for (var/mob/M in GLOB.alive_mob_list) if(M.stat != DEAD && (M.mind?.assigned_role in enemy_roles)) return TRUE return FALSE /datum/round_event/disease_outbreak/announce(fake) priority_announce("Confirmed outbreak of level 7 viral biohazard aboard [station_name()]. All personnel must contain the outbreak.", "Biohazard Alert", "outbreak7") /datum/round_event/disease_outbreak/setup() announce_when = rand(15, 30) /datum/round_event/disease_outbreak/start() var/advanced_virus = FALSE var/player_count = get_active_player_count(alive_check = TRUE, afk_check = TRUE, human_check = TRUE) max_severity = 1 + max(FLOOR((world.time - control.earliest_start)/6000, 1),0) //3 symptoms at 20 minutes, plus 1 per 10 minutes max_severity += player_count > 5 max_severity += player_count > 10 if(prob(20 + (10 * max_severity))) advanced_virus = TRUE if(!virus_type && !advanced_virus) virus_type = pick(/datum/disease/dnaspread, /datum/disease/advance/flu, /datum/disease/advance/cold, /datum/disease/brainrot, /datum/disease/magnitis) for(var/mob/living/carbon/human/H in shuffle(GLOB.alive_mob_list)) var/turf/T = get_turf(H) if(!T) continue if(!is_station_level(T.z)) continue if(!H.client) continue if(HAS_TRAIT(H,TRAIT_EXEMPT_HEALTH_EVENTS)) continue if(H.stat == DEAD) continue if(HAS_TRAIT(H, TRAIT_VIRUSIMMUNE)) //Don't pick someone who's virus immune, only for it to not do anything. continue var/foundAlready = FALSE // don't infect someone that already has a disease for(var/thing in H.diseases) foundAlready = TRUE break if(foundAlready) continue var/datum/disease/D if(!advanced_virus) if(virus_type == /datum/disease/dnaspread) //Dnaspread needs strain_data set to work. if(!H.dna || (HAS_TRAIT(H, TRAIT_BLIND))) //A blindness disease would be the worst. continue D = new virus_type() var/datum/disease/dnaspread/DS = D DS.strain_data["name"] = H.real_name DS.strain_data["UI"] = H.dna.uni_identity DS.strain_data["SE"] = H.dna.mutation_index else D = new virus_type() else D = new /datum/disease/advance/random(TRUE, max_severity, max_severity) D.carrier = TRUE H.ForceContractDisease(D, FALSE, TRUE) if(advanced_virus) var/datum/disease/advance/A = D var/list/name_symptoms = list() //for feedback for(var/datum/symptom/S in A.symptoms) name_symptoms += S.name message_admins("An event has triggered a random advanced virus outbreak on [ADMIN_LOOKUPFLW(H)]! It has these symptoms: [english_list(name_symptoms)]") log_game("An event has triggered a random advanced virus outbreak on [key_name(H)]! It has these symptoms: [english_list(name_symptoms)]") break