/obj/item/seeds/cotton name = "pack of cotton seeds" desc = "A pack of seeds that'll grow into a cotton plant. Assistants make good free labor if neccesary." icon_state = "seed-cotton" species = "cotton" plantname = "Cotton" icon_harvest = "cotton-harvest" product = /obj/item/grown/cotton lifespan = 35 endurance = 25 maturation = 15 production = 1 yield = 2 potency = 50 instability = 15 growthstages = 3 growing_icon = 'icons/obj/hydroponics/growing.dmi' icon_dead = "cotton-dead" mutatelist = list(/obj/item/seeds/cotton/durathread) /obj/item/grown/cotton seed = /obj/item/seeds/cotton name = "cotton bundle" desc = "A fluffy bundle of cotton." icon_state = "cotton" force = 0 throwforce = 0 w_class = WEIGHT_CLASS_TINY throw_speed = 2 throw_range = 3 attack_verb = list("pomfed") var/cotton_type = /obj/item/stack/sheet/cotton var/cotton_name = "raw cotton" /obj/item/grown/cotton/attack_self(mob/user) user.show_message("You pull some [cotton_name] out of the [name]!", MSG_VISUAL) var/cottonAmt = 1 + round(seed.potency / 25) // cotton inhand we're holding for(var/obj/item/grown/cotton/ctn in user.loc) // cotton on the floor if(ctn.type != type) continue cottonAmt += 1 + round(ctn.seed.potency / 25) qdel(ctn) new cotton_type(user.drop_location(), cottonAmt) // above code stolen from grass qdel(src) //reinforced mutated variant /obj/item/seeds/cotton/durathread name = "pack of durathread seeds" desc = "A pack of seeds that'll grow into an extremely durable thread that could easily rival plasteel if woven properly." icon_state = "seed-durathread" species = "durathread" plantname = "Durathread" icon_harvest = "durathread-harvest" product = /obj/item/grown/cotton/durathread lifespan = 80 endurance = 50 maturation = 15 production = 1 yield = 2 potency = 50 growthstages = 3 growing_icon = 'icons/obj/hydroponics/growing.dmi' icon_dead = "cotton-dead" /obj/item/grown/cotton/durathread seed = /obj/item/seeds/cotton/durathread name = "durathread bundle" desc = "A tough bundle of durathread, good luck unraveling this." icon_state = "durathread" force = 5 throwforce = 5 w_class = WEIGHT_CLASS_NORMAL throw_speed = 2 throw_range = 3 attack_verb = list("bashed", "battered", "bludgeoned", "whacked") cotton_type = /obj/item/stack/sheet/cotton/durathread cotton_name = "raw durathread"