/datum/gauntlet_style var/name = "Baseline" var/desc = "Somehow, you sense two things; one, that there's no combos on this, and two, that you should probably have someone address this." var/obj/item/kinetic_crusher/glaive/gauntlets/hands // catch these /datum/gauntlet_style/proc/on_apply(obj/item/kinetic_crusher/glaive/gauntlets/theseNewHands) hands = theseNewHands return // todo: changing variables per style /datum/gauntlet_style/proc/check_streak(mob/living/carbon/human/attacker, mob/living/defender) return FALSE /datum/gauntlet_style/proc/reset_streak(mob/living/carbon/user) hands.streak = "" user?.hud_used?.combo_display.update_icon_state(hands.streak) /datum/gauntlet_style/proc/examine_more_info() return desc #define BRAWLER_COMBO_CROSS "DH" /datum/gauntlet_style/brawler name = "Rough and Tumble" desc = "Throwing a punch is simple. Throwing a punch with a destabilizing module strapped to your hand is less so, but still doable." /datum/gauntlet_style/brawler/examine_more_info() var/msg = list(span_notice(desc)) msg += "Techniques:" msg += "Cross Punch - Disarm, Harm. In addition to being a regular strike, deals an extra third of a regular detonation's damage." // this wording kinda sucks i think return msg /datum/gauntlet_style/brawler/check_streak(mob/living/carbon/human/attacker, mob/living/defender) if(findtext(hands.streak, BRAWLER_COMBO_CROSS)) crossCombo(attacker, defender) return TRUE return FALSE /datum/gauntlet_style/brawler/proc/crossCombo(mob/living/carbon/attacker, mob/living/defender) reset_streak(attacker) playsound(attacker, 'sound/weapons/punch4.ogg', 100, FALSE) var/bonus_damage = (hands.force + hands.detonation_damage) / 3 defender.apply_damage(bonus_damage, BRUTE, blocked = defender.getarmor(type = BOMB)) var/datum/status_effect/crusher_damage/cd_tracker = defender.has_status_effect(STATUS_EFFECT_CRUSHERDAMAGETRACKING) if(!QDELETED(defender) && !QDELETED(cd_tracker)) cd_tracker.total_damage += bonus_damage //we did some damage, but let's not assume how much we did defender.visible_message("[attacker] delivers a solid one-two punch to [defender]!", \ "[attacker] hits you with a solid one-two punch!") return TRUE #undef BRAWLER_COMBO_CROSS