/mob/living/carbon/add_context(atom/source, list/context, obj/item/held_item, mob/living/user) . = ..() if (!isnull(held_item)) return . if (!ishuman(user)) return . var/combat_mode = SEND_SIGNAL(user, COMSIG_COMBAT_MODE_CHECK, COMBAT_MODE_ACTIVE) if(user == src) LAZYSET(context[SCREENTIP_CONTEXT_LMB], INTENT_HELP, "Check injuries") else if(!lying) LAZYSET(context[SCREENTIP_CONTEXT_LMB], INTENT_HELP, "Comfort") else if (health >= 0 && !HAS_TRAIT(src, TRAIT_FAKEDEATH)) LAZYSET(context[SCREENTIP_CONTEXT_LMB], INTENT_HELP, "Shake") else LAZYSET(context[SCREENTIP_CONTEXT_LMB], INTENT_HELP, "CPR") LAZYSET(context[SCREENTIP_CONTEXT_LMB], INTENT_DISARM, "Disarm") if(combat_mode && (src != user)) LAZYSET(context[SCREENTIP_CONTEXT_RMB], INTENT_DISARM, "Shove") if(src != user) if (pulledby == user) switch (user.grab_state) if (GRAB_PASSIVE) LAZYSET(context[SCREENTIP_CONTEXT_LMB], INTENT_GRAB, "Grip") if (GRAB_AGGRESSIVE) LAZYSET(context[SCREENTIP_CONTEXT_LMB], INTENT_GRAB, "Choke") if (GRAB_NECK) LAZYSET(context[SCREENTIP_CONTEXT_LMB], INTENT_GRAB, "Strangle") else return . else LAZYSET(context[SCREENTIP_CONTEXT_LMB], INTENT_GRAB, "Pull") LAZYSET(context[SCREENTIP_CONTEXT_LMB], INTENT_HARM, "Attack") // Monkeys cannot be grabbed harder using ctrl-click, don't ask. if((pulledby != user) && (src != user)) LAZYSET(context[SCREENTIP_CONTEXT_CTRL_LMB], INTENT_ANY, "Pull") // Happens on any intent i believe if((user == src) && combat_mode && lying) LAZYSET(context[SCREENTIP_CONTEXT_RMB], INTENT_ANY, "Force to get up") return CONTEXTUAL_SCREENTIP_SET