/mob/living/carbon/monkey/gib_animation() new /obj/effect/temp_visual/gib_animation(loc, "gibbed-m") /mob/living/carbon/monkey/dust_animation() new /obj/effect/temp_visual/dust_animation(loc, "dust-m") /mob/living/carbon/monkey/death(gibbed) walk(src,0) // Stops dead monkeys from fleeing their attacker or climbing out from inside His Grace . = ..()