/mob/living/silicon/ai/death(gibbed) if(stat == DEAD) return if(!gibbed) // Will update all AI status displays with a blue screen of death INVOKE_ASYNC(src, PROC_REF(emote), "bsod") . = ..() var/old_icon = icon_state if("[icon_state]_dead" in icon_states(icon)) icon_state = "[icon_state]_dead" else icon_state = "ai_dead" if("[old_icon]_death_transition" in icon_states(icon)) flick("[old_icon]_death_transition", src) cameraFollow = null move_resist = MOVE_FORCE_NORMAL update_mobility() if(eyeobj) eyeobj.setLoc(get_turf(src)) set_eyeobj_visible(FALSE) GLOB.shuttle_caller_list -= src SSshuttle.autoEvac() ShutOffDoomsdayDevice() if(explosive) spawn(10) explosion(src.loc, 3, 6, 12, 15) if(istype(loc, /obj/item/aicard/aitater)) loc.icon_state = "aitater-404" else if(istype(loc, /obj/item/aicard/aispook)) loc.icon_state = "aispook-404" else if(istype(loc, /obj/item/aicard)) loc.icon_state = "aicard-404" /mob/living/silicon/ai/proc/ShutOffDoomsdayDevice() if(nuking) set_security_level("red") nuking = FALSE for(var/obj/item/pinpointer/nuke/P in GLOB.pinpointer_list) P.switch_mode_to(TRACK_NUKE_DISK) //Party's over, back to work, everyone P.alert = FALSE if(doomsday_device) doomsday_device.timing = FALSE SSshuttle.clearHostileEnvironment(doomsday_device) qdel(doomsday_device)