/mob/living/silicon/robot/gib_animation() new /obj/effect/temp_visual/gib_animation(loc, "gibbed-r") /mob/living/silicon/robot/dust(just_ash, drop_items, force) if(mmi) qdel(mmi) ..() /mob/living/silicon/robot/spawn_dust() new /obj/effect/decal/remains/robot(loc) /mob/living/silicon/robot/dust_animation() new /obj/effect/temp_visual/dust_animation(loc, "dust-r") /mob/living/silicon/robot/death(gibbed) if(stat == DEAD) return if(!gibbed) logevent("FATAL -- SYSTEM HALT") modularInterface.shutdown_computer() . = ..() locked = FALSE //unlock cover update_mobility() if(!QDELETED(builtInCamera) && builtInCamera.status) builtInCamera.toggle_cam(src,0) toggle_headlamp(TRUE) //So borg lights are disabled when killed. uneq_all() // particularly to ensure sight modes are cleared update_icons() unbuckle_all_mobs(TRUE) SSblackbox.ReportDeath(src)