//Foxxy /mob/living/simple_animal/pet/fox name = "fox" desc = "It's a fox." icon = 'icons/mob/pets.dmi' icon_state = "fox" icon_living = "fox" icon_dead = "fox_dead" speak = list("Ack-Ack","Ack-Ack-Ack-Ackawoooo","Geckers","Awoo","Tchoff") speak_emote = list("geckers", "barks") emote_hear = list("howls.","barks.") emote_see = list("shakes its head.", "shivers.") speak_chance = 1 turns_per_move = 5 see_in_dark = 6 butcher_results = list(/obj/item/reagent_containers/food/snacks/meat/slab = 3) response_help_continuous = "pets" response_help_simple = "pet" response_disarm_continuous = "gently pushes aside" response_disarm_simple = "gently push aside" response_harm_continuous = "kicks" response_harm_simple = "kick" gold_core_spawnable = FRIENDLY_SPAWN footstep_type = FOOTSTEP_MOB_CLAW vocal_bark_id = "bullet" vocal_speed = 2 vocal_pitch = 1.6 vocal_pitch_range = 0.4 /mob/living/simple_animal/pet/fox/ComponentInitialize() . = ..() AddElement(/datum/element/mob_holder, "fox") //Captain fox /mob/living/simple_animal/pet/fox/Renault name = "Renault" desc = "Renault, the Captain's trustworthy fox." gender = FEMALE gold_core_spawnable = NO_SPAWN unique_pet = TRUE