/mob/living/simple_animal/hostile/lizard name = "Lizard" desc = "A cute tiny lizard." icon_state = "lizard" icon_living = "lizard" icon_dead = "lizard_dead" speak_emote = list("hisses") health = 5 maxHealth = 5 faction = list("Lizard") attack_verb_continuous = "bites" attack_verb_simple = "bite" melee_damage_lower = 1 melee_damage_upper = 2 response_help_continuous = "pets" response_help_simple = "pet" response_disarm_continuous = "shoos" response_disarm_simple = "shoo" response_harm_continuous = "stomps on" response_harm_simple = "stomp on" density = FALSE pass_flags = PASSTABLE | PASSMOB mob_size = MOB_SIZE_SMALL mob_biotypes = MOB_ORGANIC|MOB_BEAST|MOB_REPTILE gold_core_spawnable = FRIENDLY_SPAWN obj_damage = 0 environment_smash = ENVIRONMENT_SMASH_NONE var/static/list/edibles = typecacheof(list(/mob/living/simple_animal/butterfly, /mob/living/simple_animal/cockroach)) //list of atoms, however turfs won't affect AI, but will affect consumption. /mob/living/simple_animal/hostile/lizard/ComponentInitialize() . = ..() AddElement(/datum/element/mob_holder, worn_state = "lizard", inv_slots = ITEM_SLOT_HEAD) //you can hold lizards now. AddElement(/datum/element/ventcrawling, given_tier = VENTCRAWLER_ALWAYS) /mob/living/simple_animal/hostile/lizard/CanAttack(atom/the_target)//Can we actually attack a possible target? if(see_invisible < the_target.invisibility)//Target's invisible to us, forget it return FALSE if(is_type_in_typecache(the_target,edibles)) return TRUE return FALSE /mob/living/simple_animal/hostile/lizard/AttackingTarget() if(is_type_in_typecache(target,edibles)) //Makes sure player lizards only consume edibles. visible_message("[name] consumes [target] in a single gulp", "You consume [target] in a single gulp") QDEL_NULL(target) //Nom adjustBruteLoss(-2) return TRUE else return ..()