/mob/living/simple_animal/sloth name = "sloth" desc = "An adorable, sleepy creature." icon = 'icons/mob/pets.dmi' icon_state = "sloth" icon_living = "sloth" icon_dead = "sloth_dead" speak_emote = list("yawns") emote_hear = list("snores.","yawns.") emote_see = list("dozes off.", "looks around sleepily.") speak_chance = 1 turns_per_move = 5 butcher_results = list(/obj/item/reagent_containers/food/snacks/meat/slab = 3) response_help_continuous = "pets" response_help_simple = "pet" response_disarm_continuous = "gently pushes aside" response_disarm_simple = "gently push aside" response_harm_continuous = "kicks" response_harm_simple = "kick" mob_size = MOB_SIZE_SMALL mob_biotypes = MOB_ORGANIC|MOB_BEAST gold_core_spawnable = FRIENDLY_SPAWN melee_damage_lower = 18 melee_damage_upper = 18 health = 50 maxHealth = 50 speed = 10 glide_size = 2 footstep_type = FOOTSTEP_MOB_CLAW /mob/living/simple_animal/pet/sloth/ComponentInitialize() . = ..() AddElement(/datum/element/mob_holder, "sloth") //finally oranges can be held //Cargo Sloth /mob/living/simple_animal/sloth/paperwork name = "Paperwork" desc = "Cargo's pet sloth. About as useful as the rest of the techs." gold_core_spawnable = NO_SPAWN //Cargo Sloth 2 /mob/living/simple_animal/sloth/citrus name = "Citrus" desc = "Cargo's pet sloth. She's dressed in a horrible sweater." icon_state = "cool_sloth" icon_living = "cool_sloth" icon_dead = "cool_sloth_dead" gender = FEMALE butcher_results = list(/obj/item/toy/spinningtoy = 1) gold_core_spawnable = NO_SPAWN