/mob/living/simple_animal/hostile/construct/shade name = "Shade" real_name = "Shade" desc = "A bound spirit." icon_state = "shade" icon_living = "shade" mob_biotypes = MOB_SPIRIT maxHealth = 40 health = 40 emote_hear = list("wails.","screeches.") response_help_continuous = "puts their hand through" response_help_simple = "put your hand through" melee_damage_lower = 5 melee_damage_upper = 12 attack_verb_continuous = "metaphysically strikes" attack_verb_simple = "metaphysically strike" speed = -1 //they don't have to lug a body made of runed metal around loot = list(/obj/item/ectoplasm) playstyle_string = "You are a shade! Your job is to survive until you are granted a shell, and help out cultists with casting runes!" /mob/living/simple_animal/hostile/construct/shade/death() deathmessage = "lets out a contented sigh as [p_their()] form unwinds." ..() /mob/living/simple_animal/hostile/construct/shade/canSuicide() if(istype(loc, /obj/item/soulstone)) //do not suicide inside the soulstone return FALSE return ..() /mob/living/simple_animal/hostile/construct/shade/attack_animal(mob/living/simple_animal/M) if(isconstruct(M)) var/mob/living/simple_animal/hostile/construct/C = M if(!C.can_repair_constructs) return if(health < maxHealth) adjustHealth(-25) Beam(M,icon_state="sendbeam",time=4) M.visible_message("[M] heals \the [src].", \ "You heal [src], leaving [src] at [health]/[maxHealth] health.") else to_chat(M, "You cannot heal [src], as [p_theyre()] unharmed!") else if(src != M) return ..() /mob/living/simple_animal/hostile/construct/shade/attackby(obj/item/O, mob/user, params) //Marker -Agouri if(istype(O, /obj/item/soulstone)) var/obj/item/soulstone/SS = O SS.transfer_soul("SHADE", src, user) else . = ..()