// modular shitcode but it works:tm: /obj/machinery/atmospherics/components/trinary/nuclear_reactor/multitool_act(mob/living/user, obj/item/multitool/I) if(istype(I)) to_chat(user, "You add \the [src]'s ID into the multitool's buffer.") I.buffer = src.id return TRUE /obj/machinery/computer/reactor/multitool_act(mob/living/user, obj/item/multitool/I) if(istype(I)) to_chat(user, "You add the reactor's ID to \the [src]>") src.id = I.buffer link_to_reactor() return TRUE /obj/machinery/atmospherics/components/trinary/nuclear_reactor/cargo // easier on the brain /obj/machinery/atmospherics/components/trinary/nuclear_reactor/cargo/New() . = ..() id = rand(1, 9999999) // cmon, what are the chances? The chances are... Very low friend... But maybe we can make this a bit better. // Cargo variants can be wrenched down and don't start linked to the default RMBK reactor /obj/machinery/computer/reactor/control_rods/cargo anchored = FALSE id = null /obj/machinery/computer/reactor/stats/cargo anchored = FALSE id = null /obj/machinery/computer/reactor/fuel_rods/cargo anchored = FALSE id = null /obj/item/paper/fluff/rbmkcargo name = "Nuclear Reactor Instructions" info = "Make sure a 5x5 area is completely clear of pipes, cables and machinery when using the beacon. Those will be provided automatically with the beacon's bluespace decompression. Use a multitool on the reactor then on the computers provided to link them together. Also make sure the reactor has a proper pipeline filled with cooling gas before inserting fuel rods. Good luck!"