/obj/structure/particle_accelerator/particle_emitter name = "EM Containment Grid" desc = "This launches the Alpha particles, might not want to stand near this end." icon = 'icons/obj/machines/particle_accelerator.dmi' icon_state = "none" var/fire_delay = 50 var/last_shot = 0 /obj/structure/particle_accelerator/particle_emitter/center icon_state = "emitter_center" reference = "emitter_center" /obj/structure/particle_accelerator/particle_emitter/left icon_state = "emitter_left" reference = "emitter_left" /obj/structure/particle_accelerator/particle_emitter/right icon_state = "emitter_right" reference = "emitter_right" /obj/structure/particle_accelerator/particle_emitter/proc/set_delay(delay) if(delay >= 0) fire_delay = delay return TRUE return FALSE /obj/structure/particle_accelerator/particle_emitter/proc/emit_particle(strength = 0) if((last_shot + fire_delay) <= world.time) last_shot = world.time var/turf/T = get_turf(src) var/obj/effect/accelerated_particle/P switch(strength) if(0) P = new/obj/effect/accelerated_particle/weak(T) if(1) P = new/obj/effect/accelerated_particle(T) if(2) P = new/obj/effect/accelerated_particle/strong(T) if(3) P = new/obj/effect/accelerated_particle/powerful(T) P.setDir(dir) return TRUE return FALSE