/obj/item/ammo_casing/caseless desc = "A caseless bullet casing." firing_effect_type = null heavy_metal = FALSE /obj/item/ammo_casing/caseless/fire_casing(atom/target, mob/living/user, params, distro, quiet, zone_override, spread, atom/fired_from) if (..()) //successfully firing moveToNullspace() QDEL_NULL(src) return TRUE else return FALSE /obj/item/ammo_casing/caseless/update_icon_state() icon_state = "[initial(icon_state)]"