/obj/item/ammo_casing/caseless/magnetic desc = "A large ferromagnetic slug intended to be launched out of a compatible weapon." caliber = "mag" icon_state = "mag-casing-live" click_cooldown_override = 2.5 delay = 3 var/energy_cost = 200 /obj/item/ammo_casing/caseless/magnetic projectile_type = /obj/item/projectile/bullet/magnetic /obj/item/ammo_casing/caseless/magnetic/disabler desc = "A large, specialized ferromagnetic slug designed with a less-than-lethal payload." projectile_type = /obj/item/projectile/bullet/magnetic/disabler /obj/item/ammo_casing/caseless/magnetic/weak desc = "A ferromagnetic slug intended to be launched out of a compatible weapon." projectile_type = /obj/item/projectile/bullet/magnetic/weak energy_cost = 125 /obj/item/ammo_casing/caseless/magnetic/weak/disabler desc = "A specialized ferromagnetic slug designed with a less-than-lethal payload." projectile_type = /obj/item/projectile/bullet/magnetic/weak/disabler energy_cost = 125 /obj/item/ammo_casing/caseless/magnetic/hyper desc = "A large block of speciallized ferromagnetic material designed to be fired out of the experimental Hyper-Burst Rifle." caliber = "hypermag" icon_state = "hyper-casing-live" projectile_type = /obj/item/projectile/bullet/magnetic/hyper pellets = 8 variance = 30 energy_cost = 1500 /obj/item/ammo_casing/caseless/magnetic/hyper/inferno projectile_type = /obj/item/projectile/bullet/incendiary/mag_inferno pellets = 1 variance = 0