/obj/item/ammo_casing/energy/ion projectile_type = /obj/item/projectile/ion select_name = "ion" fire_sound = 'sound/weapons/ionrifle.ogg' /obj/item/ammo_casing/energy/ion/hos projectile_type = /obj/item/projectile/ion e_cost = 200 /obj/item/ammo_casing/energy/declone projectile_type = /obj/item/projectile/energy/declone select_name = "declone" fire_sound = 'sound/weapons/pulse3.ogg' /obj/item/ammo_casing/energy/flora fire_sound = 'sound/effects/stealthoff.ogg' harmful = FALSE /obj/item/ammo_casing/energy/flora/yield projectile_type = /obj/item/projectile/energy/florayield select_name = "yield" /obj/item/ammo_casing/energy/flora/mut projectile_type = /obj/item/projectile/energy/floramut select_name = "mutation" /obj/item/ammo_casing/energy/flora/revolution projectile_type = /obj/item/projectile/energy/florarevolution select_name = "revolution" e_cost = 250 /obj/item/ammo_casing/energy/temp projectile_type = /obj/item/projectile/temp select_name = "freeze" e_cost = 50 // twenty shots before emptying fire_sound = 'sound/weapons/pulse3.ogg' /obj/item/ammo_casing/energy/temp/hot projectile_type = /obj/item/projectile/temp/hot select_name = "bake" fire_sound = 'sound/weapons/pulse2.ogg' /obj/item/ammo_casing/energy/meteor projectile_type = /obj/item/projectile/meteor select_name = "goddamn meteor" /obj/item/ammo_casing/energy/net projectile_type = /obj/item/projectile/energy/net select_name = "netting" pellets = 6 variance = 40 harmful = FALSE /obj/item/ammo_casing/energy/trap projectile_type = /obj/item/projectile/energy/trap select_name = "snare" harmful = FALSE /obj/item/ammo_casing/energy/instakill projectile_type = /obj/item/projectile/beam/instakill e_cost = 0 select_name = "DESTROY" /obj/item/ammo_casing/energy/instakill/blue projectile_type = /obj/item/projectile/beam/instakill/blue /obj/item/ammo_casing/energy/instakill/red projectile_type = /obj/item/projectile/beam/instakill/red /obj/item/ammo_casing/energy/tesla_revolver fire_sound = 'sound/magic/lightningbolt.ogg' e_cost = 200 select_name = "stun" projectile_type = /obj/item/projectile/energy/tesla/revolver /obj/item/ammo_casing/energy/emitter fire_sound = 'sound/weapons/emitter.ogg' e_cost = 2000 //20,000 is in the cell making this 10 shots before reload projectile_type = /obj/item/projectile/beam/emitter /obj/item/ammo_casing/energy/shrink projectile_type = /obj/item/projectile/beam/shrink select_name = "shrink ray" e_cost = 200 /obj/item/ammo_casing/energy/pickle //ammo for an adminspawn gun projectile_type = /obj/item/projectile/energy/pickle select_name = "pickle ray" e_cost = 0