/obj/item/ammo_casing/energy/electrode projectile_type = /obj/item/projectile/energy/electrode select_name = "stun" fire_sound = 'sound/weapons/taser.ogg' e_cost = 200 harmful = FALSE /obj/item/ammo_casing/energy/electrode/security projectile_type = /obj/item/projectile/energy/electrode/security e_cost = 100 /obj/item/ammo_casing/energy/electrode/hos projectile_type = /obj/item/projectile/energy/electrode/security/hos e_cost = 100 /obj/item/ammo_casing/energy/electrode/spec e_cost = 100 /obj/item/ammo_casing/energy/electrode/gun fire_sound = 'sound/weapons/gunshot.ogg' e_cost = 100 /obj/item/ammo_casing/energy/electrode/old e_cost = 1000 /obj/item/ammo_casing/energy/disabler projectile_type = /obj/item/projectile/beam/disabler select_name = "disable" e_cost = 40 fire_sound = 'sound/weapons/taser2.ogg' harmful = FALSE click_cooldown_override = 3.5 /obj/item/ammo_casing/energy/disabler/secborg e_cost = 50