/obj/item/gun/energy/taser name = "taser gun" desc = "A low-capacity, energy-based stun gun used by security teams to subdue targets at range." icon_state = "taser" item_state = null //so the human update icon uses the icon_state instead. ammo_type = list(/obj/item/ammo_casing/energy/electrode) ammo_x_offset = 3 /obj/item/gun/energy/tesla_revolver name = "tesla gun" desc = "An experimental gun based on an experimental engine, it's about as likely to kill its operator as it is the target." icon_state = "tesla" item_state = "tesla" ammo_type = list(/obj/item/ammo_casing/energy/tesla_revolver) can_flashlight = 0 pin = null shaded_charge = 1 /obj/item/gun/energy/e_gun/advtaser name = "hybrid taser" desc = "A dual-mode taser designed to fire both short-range high-power electrodes and long-range disabler beams. Right click in combat mode to fire a taser shot with a cooldown." icon_state = "advtaser" ammo_type = list(/obj/item/ammo_casing/energy/disabler, /obj/item/ammo_casing/energy/electrode/security = FALSE) ammo_x_offset = 2 // Not enough guns have altfire systems like this yet for this to be a universal framework. var/last_altfire = 0 var/altfire_delay = CLICK_CD_RANGE /obj/item/gun/energy/e_gun/advtaser/altafterattack(atom/target, mob/user, proximity_flag, params) . = TRUE if(last_altfire + altfire_delay > world.time) return var/current_index = current_firemode_index set_firemode_to_type(/obj/item/ammo_casing/energy/electrode) process_afterattack(target, user, proximity_flag, params) set_firemode_index(current_index) last_altfire = world.time /obj/item/gun/energy/e_gun/advtaser/cyborg name = "cyborg taser" desc = "An integrated hybrid taser that draws directly from a cyborg's power cell. The one contains a limiter to prevent the cyborg's power cell from overheating." icon = 'icons/obj/items_cyborg.dmi' icon_state = "taser" can_flashlight = FALSE can_charge = FALSE selfcharge = EGUN_SELFCHARGE_BORG cell_type = /obj/item/stock_parts/cell/secborg charge_delay = 5 /obj/item/gun/energy/e_gun/advtaser/cyborg/mean desc = "An integrated hybrid taser that draws directly from a cyborg's power cell." use_cyborg_cell = TRUE selfcharge = EGUN_NO_SELFCHARGE /obj/item/gun/energy/disabler name = "disabler" desc = "A self-defense weapon that exhausts organic targets, weakening them until they collapse." icon_state = "disabler" item_state = null ammo_type = list(/obj/item/ammo_casing/energy/disabler) ammo_x_offset = 3 /obj/item/gun/energy/disabler/cyborg name = "cyborg disabler" desc = "An integrated disabler that draws from a cyborg's power cell. This one contains a limiter to prevent the cyborg's power cell from overheating." icon = 'icons/obj/items_cyborg.dmi' icon_state = "taser" can_charge = FALSE ammo_type = list(/obj/item/ammo_casing/energy/disabler/secborg) selfcharge = EGUN_SELFCHARGE_BORG cell_type = /obj/item/stock_parts/cell/secborg charge_delay = 5 /obj/item/gun/energy/disabler/cyborg/mean desc = "An integrated disabler that draws from a cyborg's power cell." use_cyborg_cell = TRUE selfcharge = EGUN_NO_SELFCHARGE