// C3D (Borgs) /obj/item/projectile/bullet/c3d damage = 20 // Mech LMG /obj/item/projectile/bullet/lmg damage = 20 // Mech FNX-99 /obj/item/projectile/bullet/incendiary/fnx99 damage = 20 // Turrets /obj/item/projectile/bullet/manned_turret damage = 20 /obj/item/projectile/bullet/syndicate_turret damage = 20 // 7.12x82mm (SAW) /obj/item/projectile/bullet/mm712x82 name = "7.12x82mm bullet" damage = 40 armour_penetration = 5 wound_bonus = -50 wound_falloff_tile = 0 /obj/item/projectile/bullet/mm712x82_ap name = "7.12x82mm armor-piercing bullet" damage = 40 armour_penetration = 75 /obj/item/projectile/bullet/mm712x82_hp name = "7.12x82mm hollow-point bullet" damage = 50 armour_penetration = -60 sharpness = SHARP_EDGED wound_bonus = -40 bare_wound_bonus = 30 wound_falloff_tile = -8 /obj/item/projectile/bullet/incendiary/mm712x82 name = "7.12x82mm incendiary bullet" damage = 20 fire_stacks = 3 /obj/item/projectile/bullet/mm712x82/match name = "7.12x82mm match bullet" damage = 40 ricochets_max = 2 ricochet_chance = 60 ricochet_auto_aim_range = 4 ricochet_incidence_leeway = 35