//Nuclear particle projectile - a deadly side effect of fusion /obj/item/projectile/energy/nuclear_particle name = "nuclear particle" icon_state = "nuclear_particle" pass_flags = PASSTABLE | PASSGLASS | PASSGRILLE flag = "rad" irradiate = 5000 pixels_per_second = TILES_TO_PIXELS(25) hitsound = 'sound/weapons/emitter2.ogg' impact_type = /obj/effect/projectile/impact/xray var/static/list/particle_colors = list( "red" = "#FF0000", "blue" = "#00FF00", "green" = "#0000FF", "yellow" = "#FFFF00", "cyan" = "#00FFFF", "purple" = "#FF00FF" ) /obj/item/projectile/energy/nuclear_particle/Initialize(mapload) . = ..() //Random color time! var/our_color = pick(particle_colors) add_atom_colour(particle_colors[our_color], FIXED_COLOUR_PRIORITY) set_light(4, 3, particle_colors[our_color]) //Range of 4, brightness of 3 - Same range as a flashlight /atom/proc/fire_nuclear_particle(angle = rand(0,360)) //used by fusion to fire random nuclear particles. Fires one particle in a random direction. var/obj/item/projectile/energy/nuclear_particle/P = new /obj/item/projectile/energy/nuclear_particle(src) P.fire(angle)