/obj/item/projectile/energy/tesla name = "tesla bolt" icon_state = "tesla_projectile" impact_effect_type = /obj/effect/temp_visual/impact_effect/blue_laser var/chain var/zap_flags = ZAP_MOB_DAMAGE | ZAP_OBJ_DAMAGE var/zap_range = 3 var/power = 10000 /obj/item/projectile/energy/tesla/fire(setAngle, atom/direct_target) var/atom/source = fired_from || firer if(source) chain = source.Beam(src, icon_state = "lightning[rand(1, 12)]", time = INFINITY, maxdistance = INFINITY) return ..() /obj/item/projectile/energy/tesla/on_hit(atom/target) . = ..() tesla_zap(target, zap_range, power, zap_flags) qdel(src) /obj/item/projectile/energy/tesla/Destroy() qdel(chain) return ..() /obj/item/projectile/energy/tesla/revolver name = "energy orb" /obj/item/projectile/energy/tesla/cannon name = "tesla orb" power = 20000 /obj/item/projectile/energy/tesla/sphere name = "tesla sphere" power = 100000