/obj/item/projectile/energy/floramut name = "alpha somatoray" icon_state = "energy" damage = 0 damage_type = TRUE nodamage = 1 flag = ENERGY /obj/item/projectile/energy/floramut/on_hit(atom/target, blocked = FALSE) . = ..() if(iscarbon(target)) var/mob/living/carbon/C = target if(C.dna.species.id == "pod") C.randmuti() C.randmut() C.updateappearance() C.domutcheck() /obj/item/projectile/energy/florayield name = "beta somatoray" icon_state = "energy2" damage = 0 damage_type = TOX nodamage = TRUE flag = ENERGY /obj/item/projectile/energy/florarevolution name = "gamma somatorary" icon_state = "energy3" damage = 0 damage_type = TOX nodamage = TRUE flag = ENERGY