/obj/item/projectile/bullet/neurotoxin name = "neurotoxin spit" icon_state = "neurotoxin" damage = 15 damage_type = TOX var/stagger_duration = 8 SECONDS /obj/item/projectile/bullet/neurotoxin/on_hit(atom/target, blocked = FALSE) if(isalien(target)) knockdown = 0 nodamage = TRUE else if(iscarbon(target)) var/mob/living/L = target L.KnockToFloor(TRUE) L.Stagger(stagger_duration) return ..()