/obj/item/reagent_containers/glass name = "glass" amount_per_transfer_from_this = 10 possible_transfer_amounts = list(5, 10, 15, 20, 25, 30, 50) volume = 50 reagent_flags = OPENCONTAINER spillable = TRUE resistance_flags = ACID_PROOF container_HP = 2 /obj/item/reagent_containers/glass/attack(mob/M, mob/user, obj/target) // WARNING: This entire section is shitcode and prone to breaking at any time. INVOKE_ASYNC(src, PROC_REF(attempt_feed), M, user, target) // for example, the arguments in this proc are wrong // but i don't have time to properly fix it right now. /obj/item/reagent_containers/glass/proc/attempt_feed(mob/M, mob/user, obj/target) if(!canconsume(M, user)) return if(!spillable) return if(!reagents || !reagents.total_volume) to_chat(user, "[src] is empty!") return //GS13 - Bluespace collar addition var/obj/item/clothing/neck/petcollar/locked/bluespace_collar_transmitter/K = 0 if(istype(M, /mob/living/carbon/human)) var/mob/living/carbon/human/human_eater = M K = human_eater.wear_neck if(istype(M)) if(user.a_intent == INTENT_HARM) M.visible_message("[user] splashes the contents of [src] onto [M]!", \ "[user] splashes the contents of [src] onto [M]!") var/R = reagents?.log_list() var/mob/thrown_by = thrownby?.resolve() if(isturf(target) && reagents.reagent_list.len && thrown_by) log_combat(thrown_by, target, "splashed (thrown) [english_list(reagents.reagent_list)]") message_admins("[ADMIN_LOOKUPFLW(thrown_by)] splashed (thrown) [english_list(reagents.reagent_list)] on [target] at [ADMIN_VERBOSEJMP(target)].") reagents.reaction(M, TOUCH) log_combat(user, M, "splashed", R) var/turf/UT = get_turf(user) var/turf/MT = get_turf(M) var/turf/OT = get_turf(target) log_reagent("SPLASH: attack(target mob [key_name(M)] at [AREACOORD(MT)], from user [key_name(user)] at [AREACOORD(UT)], target object [target] at [AREACOORD(OT)]) - [R]") reagents.clear_reagents() else var/self_fed = M == user if(!self_fed) M.visible_message("[user] attempts to feed something to [M].", \ "[user] attempts to feed something to you.") log_combat(user, M, "is attempting to feed", reagents.log_list()) if(!do_mob(user, M)) return if(!reagents || !reagents.total_volume) return // The drink might be empty after the delay, such as by spam-feeding var/turf/UT = get_turf(user) // telekenesis memes var/turf/MT = get_turf(M) M.visible_message("[user] feeds something to [M].", "[user] feeds something to you.") log_combat(user, M, "fed", reagents.log_list()) log_reagent("INGESTION: FED BY: [key_name(user)] (loc [user.loc] at [AREACOORD(UT)]) -> [key_name(M)] (loc [M.loc] at [AREACOORD(MT)]) - [reagents.log_list()]") else var/turf/T = get_turf(user) if (istype(K, /obj/item/clothing/neck/petcollar/locked/bluespace_collar_transmitter) && K.islinked()) user.visible_message("[user] effortlessly swallows a gulp of [src].", "You effortlessly swallow a gulp of [src].") else to_chat(user, "You swallow a gulp of [src].") log_reagent("INGESTION: SELF: [key_name(user)] (loc [user.loc] at [AREACOORD(T)]) - [reagents.log_list()]") var/fraction = min(5/reagents.total_volume, 1) if (!(istype(K, /obj/item/clothing/neck/petcollar/locked/bluespace_collar_transmitter) && K.transpose_container(reagents, fraction, M, user))) //If wearing a BS collar, use BS proc. If not, continue as normal reagents.reaction(M, INGEST, fraction) addtimer(CALLBACK(reagents, TYPE_PROC_REF(/datum/reagents, trans_to), M, 5, null, null, null, self_fed? "self swallowed" : "fed by [user]"), 5) playsound(M.loc,'sound/items/drink.ogg', rand(10,50), 1) /obj/item/reagent_containers/glass/afterattack(obj/target, mob/user, proximity) . = ..() if((!proximity) || !check_allowed_items(target,target_self=1)) return if(target.is_refillable()) //Something like a glass. Player probably wants to transfer TO it. if(!reagents.total_volume) to_chat(user, "[src] is empty!") return if(target.reagents.holder_full()) to_chat(user, "[target] is full.") return var/trans = reagents.trans_to(target, amount_per_transfer_from_this, log = "reagentcontainer-glass afterattack transfer to") to_chat(user, "You transfer [trans] unit\s of the solution to [target].") else if(target.is_drainable()) //A dispenser. Transfer FROM it TO us. if(!target.reagents.total_volume) to_chat(user, "[target] is empty and can't be refilled!") return if(reagents.holder_full()) to_chat(user, "[src] is full.") return var/trans = target.reagents.trans_to(src, amount_per_transfer_from_this, log = "reagentcontainer-glass afterattack fill from") to_chat(user, "You fill [src] with [trans] unit\s of the contents of [target].") else if(reagents.total_volume) if(user.a_intent == INTENT_HARM) user.visible_message("[user] splashes the contents of [src] onto [target]!", \ "You splash the contents of [src] onto [target].") reagents.reaction(target, TOUCH) reagents.clear_reagents() /obj/item/reagent_containers/glass/attackby(obj/item/I, mob/user, params) var/hotness = I.get_temperature() if(hotness && reagents) reagents.expose_temperature(hotness) to_chat(user, "You heat [name] with [I]!") if(istype(I, /obj/item/reagent_containers/food/snacks/egg)) //breaking eggs var/obj/item/reagent_containers/food/snacks/egg/E = I if(reagents) if(reagents.total_volume >= reagents.maximum_volume) to_chat(user, "[src] is full.") else to_chat(user, "You break [E] in [src].") E.reagents.trans_to(src, E.reagents.total_volume, log = "reagentcontainer-glass break egg in") qdel(E) return ..() /obj/item/reagent_containers/glass/beaker name = "beaker" desc = "A beaker. It can hold up to 60 units. Unable to withstand extreme pHes." icon = 'icons/obj/chemical.dmi' volume = 60 icon_state = "beaker" item_state = "beaker" custom_materials = list(/datum/material/glass=500) possible_transfer_amounts = list(5,10,15,20,25,30,50,60) container_flags = PH_WEAK|APTFT_ALTCLICK|APTFT_VERB /obj/item/reagent_containers/glass/beaker/Initialize(mapload) . = ..() update_icon() /obj/item/reagent_containers/glass/beaker/get_part_rating() return reagents.maximum_volume /obj/item/reagent_containers/glass/beaker/on_reagent_change(changetype) update_icon() /obj/item/reagent_containers/glass/beaker/update_overlays() . = ..() if(!cached_icon) cached_icon = icon_state if(reagents.total_volume) var/mutable_appearance/filling = mutable_appearance('icons/obj/reagentfillings.dmi', "[cached_icon]10", color = mix_color_from_reagents(reagents.reagent_list)) var/percent = round((reagents.total_volume / volume) * 100) switch(percent) if(0 to 9) filling.icon_state = "[cached_icon]-10" if(10 to 24) filling.icon_state = "[cached_icon]10" if(25 to 49) filling.icon_state = "[cached_icon]25" if(50 to 74) filling.icon_state = "[cached_icon]50" if(75 to 79) filling.icon_state = "[cached_icon]75" if(80 to 90) filling.icon_state = "[cached_icon]80" if(91 to INFINITY) filling.icon_state = "[cached_icon]100" . += filling /obj/item/reagent_containers/glass/beaker/jar name = "honey jar" desc = "A jar for honey. It can hold up to 60 units of sweet delight. Unable to withstand reagents of an extreme pH." icon_state = "honey" /obj/item/reagent_containers/glass/beaker/glass_dish name = "glass dish" desc = "A tiny glass dish. It can hold up to 3 units. Unable to withstand reagents of an extreme pH." custom_materials = list(/datum/material/glass = 500) icon_state = "glass_disk" possible_transfer_amounts = list(0.1,0.5,0.75,1,2,3) volume = 3 /obj/item/reagent_containers/glass/beaker/flask/large name = "large flask" desc = "A large flask. It can hold up to 80 units. Unable to withstand reagents of an extreme pH." custom_materials = list(/datum/material/glass = 2500) icon_state = "flasklarge" volume = 80 /obj/item/reagent_containers/glass/beaker/flask name = "small flask" desc = "A small flask. It can hold up to 40 units. Unable to withstand reagents of an extreme pH." custom_materials = list(/datum/material/glass = 1000) icon_state = "flasksmall" volume = 40 /obj/item/reagent_containers/glass/beaker/flask/spouty name = "flask with spout" desc = "A flask with a spout! It can hold up to 120 units. Unable to withstand reagents of an extreme pH." custom_materials = list(/datum/material/glass = 2500) icon_state = "flaskspouty" possible_transfer_amounts = list(1,2,3,4,5,10,15,20,25,30,50,100,120) volume = 120 /obj/item/reagent_containers/glass/beaker/large name = "large beaker" desc = "A large beaker. Can hold up to 120 units. Unable to withstand reagents of an extreme pH." icon_state = "beakerlarge" custom_materials = list(/datum/material/glass=2500) volume = 120 amount_per_transfer_from_this = 10 possible_transfer_amounts = list(5,10,15,20,25,30,40,50,60,120) container_HP = 3 /obj/item/reagent_containers/glass/beaker/plastic name = "x-large beaker" desc = "An extra-large beaker. Can hold up to 180 units. Is able to resist acid and alkaline solutions, but melts at 444 K." icon_state = "beakerwhite" custom_materials = list(/datum/material/glass=2500, /datum/material/plastic=3000) volume = 180 amount_per_transfer_from_this = 10 possible_transfer_amounts = list(5,10,15,20,25,30,40,50,60,120,180) container_flags = TEMP_WEAK|APTFT_ALTCLICK|APTFT_VERB cached_icon = "beakerlarge" /obj/item/reagent_containers/glass/beaker/meta name = "metamaterial beaker" desc = "A large beaker. Can hold up to 240 units, and is able to withstand all chemical situations." icon_state = "beakergold" custom_materials = list(/datum/material/glass=2500, /datum/material/plastic=3000, /datum/material/gold=1000, /datum/material/titanium=1000) volume = 240 amount_per_transfer_from_this = 10 possible_transfer_amounts = list(5,10,15,20,25,30,40,50,60,120,200,240) container_flags = APTFT_ALTCLICK|APTFT_VERB /obj/item/reagent_containers/glass/beaker/noreact name = "cryostasis beaker" desc = "A cryostasis beaker that allows for chemical storage without \ reactions. Can hold up to 50 units." icon_state = "beakernoreact" custom_materials = list(/datum/material/iron=3000) reagent_flags = OPENCONTAINER | NO_REACT volume = 50 amount_per_transfer_from_this = 10 container_flags = APTFT_ALTCLICK|APTFT_VERB container_HP = 10//shouldn't be needed /obj/item/reagent_containers/glass/beaker/bluespace name = "bluespace beaker" desc = "A bluespace beaker, powered by experimental bluespace technology \ and Element Cuban combined with the Compound Pete. Can hold up to \ 300 units. Unable to withstand reagents of an extreme pH." icon_state = "beakerbluespace" custom_materials = list(/datum/material/glass = 5000, /datum/material/plasma = 3000, /datum/material/diamond = 1000, /datum/material/bluespace = 1000) volume = 300 amount_per_transfer_from_this = 10 possible_transfer_amounts = list(5,10,15,20,25,30,50,100,300) container_HP = 5 /obj/item/reagent_containers/glass/beaker/cryoxadone list_reagents = list(/datum/reagent/medicine/cryoxadone = 30) /obj/item/reagent_containers/glass/beaker/sulphuric list_reagents = list(/datum/reagent/toxin/acid = 50) /obj/item/reagent_containers/glass/beaker/slime list_reagents = list(/datum/reagent/toxin/slimejelly = 50) /obj/item/reagent_containers/glass/beaker/large/styptic name = "styptic reserve tank" list_reagents = list(/datum/reagent/medicine/styptic_powder = 50) /obj/item/reagent_containers/glass/beaker/large/silver_sulfadiazine name = "silver sulfadiazine reserve tank" list_reagents = list(/datum/reagent/medicine/silver_sulfadiazine = 50) /obj/item/reagent_containers/glass/beaker/large/charcoal name = "charcoal reserve tank" list_reagents = list(/datum/reagent/medicine/charcoal = 50) /obj/item/reagent_containers/glass/beaker/large/epinephrine name = "epinephrine reserve tank" list_reagents = list(/datum/reagent/medicine/epinephrine = 50) /obj/item/reagent_containers/glass/beaker/synthflesh list_reagents = list(/datum/reagent/medicine/synthflesh = 50) /obj/item/reagent_containers/glass/bucket name = "bucket" desc = "It's a bucket." icon = 'icons/obj/janitor.dmi' icon_state = "bucket" item_state = "bucket" lefthand_file = 'icons/mob/inhands/equipment/custodial_lefthand.dmi' righthand_file = 'icons/mob/inhands/equipment/custodial_righthand.dmi' custom_materials = list(/datum/material/iron=200) w_class = WEIGHT_CLASS_NORMAL amount_per_transfer_from_this = 20 possible_transfer_amounts = list(5,10,15,20,25,30,50,70) volume = 70 flags_inv = HIDEHAIR slot_flags = ITEM_SLOT_HEAD resistance_flags = NONE armor = list(MELEE = 10, BULLET = 0, LASER = 0, ENERGY = 0, BOMB = 0, BIO = 0, RAD = 0, FIRE = 75, ACID = 50) //Weak melee protection, because you can wear it on your head slot_equipment_priority = list( \ ITEM_SLOT_BACK, ITEM_SLOT_ID,\ ITEM_SLOT_ICLOTHING, ITEM_SLOT_OCLOTHING,\ ITEM_SLOT_MASK, ITEM_SLOT_HEAD, ITEM_SLOT_NECK,\ ITEM_SLOT_FEET, ITEM_SLOT_GLOVES,\ ITEM_SLOT_EARS, ITEM_SLOT_EYES,\ ITEM_SLOT_BELT, ITEM_SLOT_SUITSTORE,\ ITEM_SLOT_LPOCKET, ITEM_SLOT_RPOCKET,\ ITEM_SLOT_DEX_STORAGE ) container_flags = APTFT_ALTCLICK|APTFT_VERB container_HP = 1 /obj/item/reagent_containers/glass/bucket/attackby(obj/O, mob/user, params) if(istype(O, /obj/item/mop)) if(reagents.total_volume < 1) to_chat(user, "[src] is out of water!") else reagents.trans_to(O, 5, log = "reagentcontainer-bucket fill mop") to_chat(user, "You wet [O] in [src].") playsound(loc, 'sound/effects/slosh.ogg', 25, 1) else if(isprox(O)) to_chat(user, "You add [O] to [src].") qdel(O) qdel(src) user.put_in_hands(new /obj/item/bot_assembly/cleanbot) else ..() /obj/item/reagent_containers/glass/bucket/equipped(mob/user, slot) ..() if (slot == ITEM_SLOT_HEAD) if(reagents.total_volume) to_chat(user, "[src]'s contents spill all over you!") var/R = reagents.log_list() log_reagent("SPLASH: [user] splashed [src] on their head via bucket/equipped(self, ITEM_SLOT_HEAD) - [R]") reagents.reaction(user, TOUCH) reagents.clear_reagents() reagent_flags = NONE /obj/item/reagent_containers/glass/bucket/dropped(mob/user) . = ..() reagent_flags = initial(reagent_flags) /obj/item/reagent_containers/glass/bucket/equip_to_best_slot(var/mob/M) if(reagents.total_volume) //If there is water in a bucket, don't quick equip it to the head var/index = slot_equipment_priority.Find(ITEM_SLOT_HEAD) slot_equipment_priority.Remove(ITEM_SLOT_HEAD) . = ..() slot_equipment_priority.Insert(index, ITEM_SLOT_HEAD) return return ..() /obj/item/reagent_containers/glass/bucket/wood name = "wooden bucket" desc = "It's a bucket made of wood." icon_state = "bucket_wooden" custom_materials = list(/datum/material/wood = MINERAL_MATERIAL_AMOUNT * 2) slot_flags = NONE item_flags = NO_MAT_REDEMPTION /obj/item/reagent_containers/glass/beaker/waterbottle name = "bottle of water" desc = "A bottle of water filled at an old Earth bottling facility." icon = 'icons/obj/drinks.dmi' icon_state = "smallbottle" item_state = "bottle" custom_price = PRICE_CHEAP_AS_FREE list_reagents = list(/datum/reagent/water = 49.5, /datum/reagent/fluorine = 0.5)//see desc, don't think about it too hard custom_materials = list(/datum/material/glass=0) volume = 50 amount_per_transfer_from_this = 10 possible_transfer_amounts = list(5,10,15,20,25,30,50) container_flags = TEMP_WEAK|APTFT_ALTCLICK|APTFT_VERB container_HP = 1 /obj/item/reagent_containers/glass/beaker/waterbottle/empty list_reagents = list() /obj/item/reagent_containers/glass/beaker/waterbottle/large desc = "A fresh commercial-sized bottle of water." icon_state = "largebottle" custom_materials = list(/datum/material/glass=0) list_reagents = list(/datum/reagent/water = 100) volume = 100 amount_per_transfer_from_this = 20 possible_transfer_amounts = list(5,10,15,20,25,30,50,100) container_HP = 1 /obj/item/reagent_containers/glass/beaker/waterbottle/large/empty list_reagents = list() /obj/item/reagent_containers/glass/beaker/waterbottle/wataur name = "Bottled Wataur" desc = "Finally, a bottle as proportionate as you." icon = 'icons/obj/drinks.dmi' icon_state = "wataur" custom_materials = list(/datum/material/plastic=0) list_reagents = list(/datum/reagent/water = 100) volume = 100 amount_per_transfer_from_this = 20 possible_transfer_amounts = list(5,10,15,20,25,30,50, 100) container_flags = TEMP_WEAK|APTFT_ALTCLICK|APTFT_VERB container_HP = 1 cached_icon = "wataur" /obj/item/reagent_containers/glass/get_belt_overlay() return mutable_appearance('icons/obj/clothing/belt_overlays.dmi', "bottle") //Mortar & Pestle /obj/item/pestle name = "pestle" desc = "An ancient, simple tool used in conjunction with a mortar to grind or juice items." icon = 'icons/obj/chemical.dmi' icon_state = "pestle" force = 4 /obj/item/reagent_containers/glass/mortar name = "mortar" desc = "A specially formed bowl of ancient design. It is possible to crush or juice items placed in it using a pestle; however the process, unlike modern methods, is slow and physically exhausting. Alt click to eject the item." icon_state = "mortar" amount_per_transfer_from_this = 10 possible_transfer_amounts = list(5, 10, 15, 20, 25, 30, 50) item_flags = NO_MAT_REDEMPTION reagent_flags = OPENCONTAINER spillable = TRUE var/obj/item/grinded /obj/item/reagent_containers/glass/mortar/AltClick(mob/user) . = ..() if(grinded) grinded.forceMove(drop_location()) grinded = null to_chat(user, "You eject the item inside.") return TRUE /obj/item/reagent_containers/glass/mortar/attackby(obj/item/I, mob/living/carbon/human/user) ..() if(istype(I,/obj/item/pestle)) if(grinded) if(IS_STAMCRIT(user)) to_chat(user, "You are too tired to work!") return to_chat(user, "You start grinding...") if((do_after(user, 25, target = src)) && grinded) user.adjustStaminaLoss(20) if(grinded.juice_results) //prioritize juicing grinded.on_juice() reagents.add_reagent_list(grinded.juice_results) to_chat(user, "You juice [grinded] into a fine liquid.") QDEL_NULL(grinded) return grinded.on_grind() reagents.add_reagent_list(grinded.grind_results) if(grinded.reagents) //food and pills grinded.reagents.trans_to(src, grinded.reagents.total_volume, log = "mortar powdering") to_chat(user, "You break [grinded] into powder.") QDEL_NULL(grinded) return return else to_chat(user, "There is nothing to grind!") return if(grinded) to_chat(user, "There is something inside already!") return if(I.juice_results || I.grind_results) I.forceMove(src) grinded = I return to_chat(user, "You can't grind this!")