/datum/surgery/advanced/bioware/nerve_splicing name = "Nerve Splicing" desc = "A surgical procedure which splices the patient's nerves, making them more resistant to stuns." steps = list(/datum/surgery_step/incise, /datum/surgery_step/retract_skin, /datum/surgery_step/clamp_bleeders, /datum/surgery_step/incise, /datum/surgery_step/incise, /datum/surgery_step/splice_nerves, /datum/surgery_step/close) possible_locs = list(BODY_ZONE_CHEST) bioware_target = BIOWARE_NERVES /datum/surgery_step/splice_nerves name = "splice nerves" accept_hand = TRUE time = 155 /datum/surgery_step/splice_nerves/preop(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery) display_results(user, target, "You start splicing together [target]'s nerves.", "[user] starts splicing together [target]'s nerves.", "[user] starts manipulating [target]'s nervous system.") /datum/surgery_step/splice_nerves/success(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery) display_results(user, target, "You successfully splice [target]'s nervous system!", "[user] successfully splices [target]'s nervous system!", "[user] finishes manipulating [target]'s nervous system.") new /datum/bioware/spliced_nerves(target) return TRUE /datum/bioware/spliced_nerves name = "Spliced Nerves" desc = "Nerves are connected to each other multiple times, greatly reducing the impact of stunning effects." mod_type = BIOWARE_NERVES /datum/bioware/spliced_nerves/on_gain() ..() owner.physiology.stun_mod *= 0.5 /datum/bioware/spliced_nerves/on_lose() ..() owner.physiology.stun_mod *= 2