/* Uplink Items: Unlike categories, uplink item entries are automatically sorted alphabetically on server init in a global list, When adding new entries to the file, please keep them sorted by category. */ // Implants /datum/uplink_item/implants/adrenal name = "Adrenal Implant" desc = "An implant injected into the body, and later activated at the user's will. It will inject a chemical \ cocktail which removes all incapacitating effects, lets the user run faster and has a mild healing effect." item = /obj/item/storage/box/syndie_kit/imp_adrenal cost = 8 player_minimum = 25 /datum/uplink_item/implants/antistun name = "CNS Rebooter Implant" desc = "This implant will help you get back up on your feet faster after being stunned. Comes with an autosurgeon." item = /obj/item/autosurgeon/anti_stun cost = 12 purchasable_from = UPLINK_NUKE_OPS | UPLINK_CLOWN_OPS /datum/uplink_item/implants/deathrattle name = "Box of Deathrattle Implants" desc = "A collection of implants (and one reusable implanter) that should be injected into the team. When one of the team \ dies, all other implant holders recieve a mental message informing them of their teammates' name \ and the location of their death. Unlike most implants, these are designed to be implanted \ in any creature, biological or mechanical." item = /obj/item/storage/box/syndie_kit/imp_deathrattle cost = 4 surplus = 0 purchasable_from = UPLINK_NUKE_OPS | UPLINK_CLOWN_OPS /datum/uplink_item/implants/freedom name = "Freedom Implant" desc = "An implant injected into the body and later activated at the user's will. It will attempt to free the \ user from common restraints such as handcuffs." item = /obj/item/storage/box/syndie_kit/imp_freedom cost = 5 /datum/uplink_item/implants/warp name = "Warp Implant" desc = "An implant injected into the body and later activated at the user's will. Allows the user to teleport to where they were 10 seconds ago. Has a 10 second cooldown." item = /obj/item/storage/box/syndie_kit/imp_warp cost = 6 purchasable_from = ~(UPLINK_NUKE_OPS | UPLINK_CLOWN_OPS) /datum/uplink_item/implants/hijack name = "Hijack Implant" desc = "An implant that will let you hack into the APCs on station, allowing you to control them at will and the machinery within those rooms." item = /obj/item/implanter/hijack cost = 14 //really overkill, 14 tc, can still get caught in a room you haven't hijacked and you're fucked. surplus = 0 //nope not having hijack implants with surplus crates nope nope nope nope restricted = TRUE /datum/uplink_item/implants/radio name = "Internal Syndicate Radio Implant" desc = "An implant injected into the body, allowing the use of an internal Syndicate radio. \ Used just like a regular headset, but can be disabled to use external headsets normally and to avoid detection." item = /obj/item/storage/box/syndie_kit/imp_radio cost = 4 restricted = TRUE /datum/uplink_item/implants/microbomb name = "Microbomb Implant" desc = "An implant injected into the body, and later activated either manually or automatically upon death. \ The more implants inside of you, the higher the explosive power. \ This will permanently destroy your body, however." item = /obj/item/storage/box/syndie_kit/imp_microbomb cost = 2 purchasable_from = UPLINK_NUKE_OPS | UPLINK_CLOWN_OPS /datum/uplink_item/implants/macrobomb name = "Macrobomb Implant" desc = "An implant injected into the body, and later activated either manually or automatically upon death. \ Upon death, releases a massive explosion that will wipe out everything nearby." item = /obj/item/storage/box/syndie_kit/imp_macrobomb cost = 20 purchasable_from = UPLINK_NUKE_OPS | UPLINK_CLOWN_OPS restricted = TRUE /datum/uplink_item/implants/reviver name = "Reviver Implant" desc = "This implant will attempt to revive and heal you if you lose consciousness. Comes with an autosurgeon." item = /obj/item/autosurgeon/reviver cost = 8 purchasable_from = UPLINK_NUKE_OPS | UPLINK_CLOWN_OPS /datum/uplink_item/implants/stealthimplant name = "Stealth Implant" desc = "This one-of-a-kind implant will make you almost invisible as long as you don't don't excessively move around. \ On activation, it will conceal you inside a chameleon cardboard box that is only revealed once someone bumps into it." item = /obj/item/implanter/stealth cost = 8 /datum/uplink_item/implants/storage name = "Storage Implant" desc = "An implant injected into the body, and later activated at the user's will. It will open a small bluespace \ pocket capable of storing two regular-sized items." item = /obj/item/storage/box/syndie_kit/imp_storage cost = 8 /datum/uplink_item/implants/thermals name = "Thermal Eyes" desc = "These cybernetic eyes will give you thermal vision. Comes with a free autosurgeon." item = /obj/item/autosurgeon/thermal_eyes cost = 8 purchasable_from = UPLINK_NUKE_OPS | UPLINK_CLOWN_OPS /datum/uplink_item/implants/uplink name = "Uplink Implant" desc = "An implant injected into the body, and later activated at the user's will. Has no telecrystals and must be charged by the use of physical telecrystals. \ Undetectable (except via surgery), and excellent for escaping confinement." item = /obj/item/storage/box/syndie_kit/imp_uplink cost = 4 // An empty uplink is kinda useless. surplus = 0 restricted = TRUE /datum/uplink_item/implants/xray name = "X-ray Vision Implant" desc = "These cybernetic eyes will give you X-ray vision. Comes with an autosurgeon." item = /obj/item/autosurgeon/xray_eyes cost = 10 surplus = 0 purchasable_from = UPLINK_NUKE_OPS | UPLINK_CLOWN_OPS