/* Uplink Items: Unlike categories, uplink item entries are automatically sorted alphabetically on server init in a global list, When adding new entries to the file, please keep them sorted by category. */ //Support and Mechs /datum/uplink_item/support/clown_reinforcement name = "Clown Reinforcements" desc = "Call in an additional clown to share the fun, equipped with full starting gear, but no telecrystals." item = /obj/item/antag_spawner/nuke_ops/clown cost = 20 purchasable_from = UPLINK_CLOWN_OPS restricted = TRUE /datum/uplink_item/support/reinforcement name = "Reinforcements" desc = "Call in an additional team member. They won't come with any gear, so you'll have to save some telecrystals \ to arm them as well." item = /obj/item/antag_spawner/nuke_ops cost = 25 refundable = TRUE purchasable_from = UPLINK_NUKE_OPS restricted = TRUE /datum/uplink_item/support/reinforcement/assault_borg name = "Syndicate Assault Cyborg" desc = "A cyborg designed and programmed for systematic extermination of non-Syndicate personnel. \ Comes equipped with a self-resupplying LMG, a grenade launcher, energy sword, emag, pinpointer, flash and crowbar." item = /obj/item/antag_spawner/nuke_ops/borg_tele/assault refundable = TRUE cost = 65 restricted = TRUE /datum/uplink_item/support/reinforcement/medical_borg name = "Syndicate Medical Cyborg" desc = "A combat medical cyborg. Has limited offensive potential, but makes more than up for it with its support capabilities. \ It comes equipped with a nanite hypospray, a medical beamgun, combat defibrillator, full surgical kit including an energy saw, an emag, pinpointer and flash. \ Thanks to its organ storage bag, it can perform surgery as well as any humanoid." item = /obj/item/antag_spawner/nuke_ops/borg_tele/medical refundable = TRUE cost = 35 restricted = TRUE /datum/uplink_item/support/reinforcement/saboteur_borg name = "Syndicate Saboteur Cyborg" desc = "A streamlined engineering cyborg, equipped with covert modules. Also incapable of leaving the welder in the shuttle. \ Aside from regular Engineering equipment, it comes with a special destination tagger that lets it traverse disposals networks. \ Its chameleon projector lets it disguise itself as a GATO cyborg, on top it has thermal vision and a pinpointer." //GS13 - Nanotrasen to GATO item = /obj/item/antag_spawner/nuke_ops/borg_tele/saboteur refundable = TRUE cost = 35 restricted = TRUE /datum/uplink_item/support/gygax name = "Dark Gygax Exosuit" desc = "A lightweight exosuit, painted in a dark scheme. Its speed and equipment selection make it excellent \ for hit-and-run style attacks. Features an incendiary carbine, flash bang launcher, teleporter, ion thrusters and a Tesla energy array." item = /obj/vehicle/sealed/mecha/combat/gygax/dark/loaded cost = 80 /datum/uplink_item/support/honker name = "Dark H.O.N.K." desc = "A clown combat mech equipped with bombanana peel and tearstache grenade launchers, as well as the ubiquitous HoNkER BlAsT 5000." item = /obj/vehicle/sealed/mecha/combat/honker/dark/loaded cost = 80 purchasable_from = UPLINK_CLOWN_OPS /datum/uplink_item/support/mauler name = "Mauler Exosuit" desc = "A massive and incredibly deadly military-grade exosuit. Features long-range targeting, thrust vectoring \ and deployable smoke. Comes equipped with an LMG, scattershot carbine, missile rack, an antiprojectile armor booster and a Tesla energy array." item = /obj/vehicle/sealed/mecha/combat/marauder/mauler/loaded cost = 140