/obj/vehicle/sealed/mecha/combat/reticence desc = "A silent, fast, and nigh-invisible miming exosuit. Popular among mimes and mime assassins." name = "\improper reticence" icon_state = "reticence" movedelay = 2 dir_in = 1 //Facing North. max_integrity = 100 deflect_chance = 3 armor = list(MELEE = 25, BULLET = 20, LASER = 30, ENERGY = 15, BOMB = 0, BIO = 0, RAD = 0, FIRE = 100, ACID = 100) max_temperature = 15000 wreckage = /obj/structure/mecha_wreckage/reticence operation_req_access = list(ACCESS_THEATRE) internals_req_access = list(ACCESS_ROBOTICS, ACCESS_THEATRE) mecha_flags = CANSTRAFE | IS_ENCLOSED | HAS_LIGHTS internal_damage_threshold = 25 max_equip = 2 normal_step_energy_drain = 3 color = "#87878715" stepsound = null turnsound = null /obj/vehicle/sealed/mecha/combat/reticence/loaded/Initialize(mapload) . = ..() var/obj/item/mecha_parts/mecha_equipment/ME = new /obj/item/mecha_parts/mecha_equipment/weapon/ballistic/silenced ME.attach(src) ME = new /obj/item/mecha_parts/mecha_equipment/rcd //HAHA IT MAKES WALLS GET IT ME.attach(src)