2015-06-04: Cuboos: - rscadd: Added casting and firing sounds for wizard spells and staves. - rscadd: A new title theme has been added. Gun Hog: - rscadd: Nanotrasen has approved the designs for destination taggers and hand labelers in the autolathe. Palpatine213: - tweak: Allows sechuds to have their id locks removed via emag as well as EMP 2015-06-05: CandyClown: - tweak: Ointments, bruise packs, and gauze are now stacked to 6 instead of 5. CorruptComputer: - bugfix: Security lockers no longer spawn in front of each other on Box. - bugfix: Hooked up the scrubbers in QM's office on Box. - bugfix: Fixed bar disposals on Box - bugfix: Fixed the stacked heater+freezer in expirementor maint on Box - tweak: Made the turbine into Atmos and Engineering access only, and renamed the doors to Turbine on Box. Ikarrus: - rscadd: Gang Bosses will now be able to discreetly send messages to everyone in their gang for 5 influence a message. - tweak: Conversion pens now use a flat 60sec cooldown rate. KorPhaeron: - rscadd: You can now lay tiles on the asteroid. Go nuts building forts. 2015-06-06: Incoming5643: - rscadd: Antagonists with escape alone can now escape with others on the shuttle, so long as they are also antagonists. - rscadd: Antagonists with escape alone can also win if non-antagonists are on the shuttle provided they are locked in the brig. - rscadd: Escaping to syndicate space on board the nuke op shuttle is now a valid way to escape the station. Jordie0608: - rscadd: Admin-delaying the round now works once it has finished. 2015-06-07: Aranclanos: - rscadd: Malfunctioning AIs can preview placement of a Robotic Factory. Iamgoofball: - rscadd: Bicardine, Dexalin, Kelotane, Anti-toxin, Inaprovaline and Tricordrazine have been re-added. RemieRichards: - rscadd: Lizards can now wag their tails, emote *wag to start and *stopwag to stop. kingofkosmos: - tweak: Mops can now be wet from normal buckets and sinks. 2015-06-08: AnturK: - imageadd: Improved the interface of Spellbooks. Cheridan: - tweak: Push-force from Atmospherics now depends on an entity's weight, heavier objects are less prone to being pushed. - rscadd: Magboots and No-Slip shoes now prevent pushing from spacewind. Firecage: - rscadd: Protolathes can now build Experimental Welding Tools. 2015-06-09: Aranclanos: - wip: Structures and machines can now be built on shuttles. Iamgoofball: - rscadd: 'Adds the Bluespace Rapid Part Exchange Device: holds up to 400 stock parts and can be used to upgrade machines at range without needing to open their maintenance panel.' - rscadd: A new tier of stock parts have been added, they're very expensive to produce but provide ample improvements. - experiment: Many machines can now also be upgraded. - tweak: 'Emitter: Lasers decrease firing delay and Capacitors decrease power consumption.' - tweak: 'Gibber: Matter Bins increase yield of meat and Manipulators speed up operation time, at high level can gib creatures with clothes.' - tweak: 'Seed Extractor: Matter Bins increase storage and Manipulators multiply seed production.' - tweak: 'Monkey Recycler: Matter Bins increase the amount of monkey cubes produced and Manipulators reduce the monkey-to-cubes ratio to a minimum of 1-to-1.' - tweak: 'Crusher: Matter Bins increase material yield and Manipulators increase chance to yield materials, at high level there is a chance for rarer materials.' - tweak: 'Holopad: Capacitors increase an AI''s traversal range from the holopad.' - tweak: 'Smartfridge: Matter Bins increase storage.' - tweak: 'Processor: Matter Bins increase yield and Manipulators speed up operation time.' - tweak: 'Microwave: Matter Bins increase storage.' - tweak: 'Ore Redemption Machine: Matter Bins increase yield per ore, Lasers increase points per ore and Manipulators speed up operation time.' - tweak: 'Hydroponics Tray: Manipulators improve water and nutrients efficiency.' - tweak: 'Biogenerator: Matter Bins increase storage.' bananacreampie: - rscadd: Added several new options to the ghostform sprites 2015-06-11: Cheridan: - rscdel: Removes the powerdrain for individiual active modules on cyborgs. 2015-06-12: Ikarrus: - experiment: Gang Updates - rscadd: 'New objective: To win, Gangs must now buy a Dominator machine (50 influence) and defend it for a varying time frame.
* The location of the dominator is broadcasted to the entire station the moment it is activated
* The more territories the gang controls, the less time it will take
* Gangs no longer win by capturing territories' - rscadd: A choice of gang outfits are now purchasable for 1 influence each - rscadd: Thompson SMGs aka "tommy guns" are now purchasable for 50 influence - rscadd: Bulletproof armor vests are now purchasable for 10 influence - tweak: Gang messages are now free to send - tweak: Prices of pistols and pens reduced to 20 and 30, respectively - tweak: Gang spraycans have been made a lot less obvious. They look nearly identical to regular ones, now. - rscdel: Gangs will no longer be notified how much territory the enemy controls Incoming5643: - rscadd: Growing tired of reports of slain members, the Wizard Federation has cautiously sactioned the dark path of lichdom. Beware of the powerful lich who hides his phylactery well, for he is immortal! - rscadd: The trick to defeating liches is to destroy either their body or their phylactery item before they can ressurect to it. The more a lich is slain the longer it will take him to make use of his phylactery and the more likely the crew is to catch him during a vunerable moment. - rscremove: Due to the addition of proper liching, skeletons as a choosable race from magic mirrors has been discontinued. My apologies to the powergamers. A special admin version of the mirror that allows for skeletons has also been added to the code. Miauw: - tweak: 'AIs have received several minor nerfs in order to increase antagonist counterplay:' - tweak: AI tracking is no longer instant, it takes an amount of time that increases with distance from the AI eye, up to 4 seconds. The AI detector item will light up when an AI begins tracking. - tweak: A random camera failure event has been added, which will break one or two random cameras. - tweak: You can no longer keep tracking people that are outside of your camera vision. - tweak: Camera wires have been removed. Screwdriver a camera to open the panel, then use wirecutters to disable it or a multitool to change the focus. - tweak: You can now hit cameras with items to break them. To repair a camera, simply open the panel and use wirecutters on it. - tweak: Camera alerts now only happen after a camera is reactivated. RemieRichards: - rscadd: New optional explosion effect ported from /vg/'s DeityLink, Explosions that are affected by Walls and Doors 2015-06-14: Ikarrus: - rscadd: White suits added to gang outfits - tweak: Gang outfits are now free, but are now limited in stock (that replenishes over time) - tweak: While attempting a Hostile Takeover, gangs do not gain influence. Instead, the takeover timer will be reduced by how many territories they control. - tweak: Spraycan cost reduced to 5 influence. - tweak: Recruitment Pen cooldown increased to 2 minutes, but is reduced if the enemy gang has more members than yours. - tweak: Tommy guns no longer deal stamina damage. - rscdel: Gangtools can no longer recall the shuttle if the game mode is not Gang War 2015-06-15: Incoming5643: - rscadd: Lizards can now choose from a wide varity of physical appearances in character creation! Sprites made by WJohn. Hiss Responsibly. Kor: - rscadd: A terrible new creature stalks the halls of SS13. - rscadd: The wizard has a new artefact related to said creature. - rscadd: Added a new sepia slime plasma reaction. Try it out! spasticVerbalizer: - bugfix: Drones can now properly quick-equip. 2015-06-18: AnturK: - rscadd: Added new photo-over-pda function. Apply the photo to PDA to send it with your next message! Ikarrus: - rscadd: Department Management consoles have been added to Head of Staff offices. These will enable heads to modify ID's access to their department, as well as preform demotions. Miauw: - tweak: Bullets can now damage cameras. - tweak: Camera alarms now trigger 90 seconds after the first EMP pulse, instead of when all EMP pulses run out. - tweak: Makes the force required to damage cameras greater than or equal to ten instead of greater than ten. - tweak: Camera alarms now trigger when cameras are disabled with brute force or bullets. Xhuis: - rscadd: Nanotrasen scientists have determined that a delaminating supermatter shard combining with a gravitational singularity is an extremely bad idea. They advise keeping the two as far apart as possible. phil235: - rscdel: Nerfed the xray gun. Its range is now 15 tiles. 2015-06-20: Dorsisdwarf: - tweak: Syndicate Bulldog Shotguns now use slug ammo instead of buckshot by default - rscadd: Nuke Ops can now buy team grab-bags of bulldog ammo at a discount. Ikarrus: - rscadd: Wearing your gang's outfit now increases influence and shortens takeover time faster. - rscadd: Added several more options for gang outfits - rscadd: Pinpointers will now point at active dominators. - tweak: Gang outfits are now slightly armored - tweak: Gang tags are now named 'graffiti' to make them harder to detect - tweak: Initial takeover timer is now capped at 5 minutes (50% control) - tweak: 'Server Operators: The default Delta Alert texts have changed. Please check if your game_options.txt is up to date.' - rscdel: Loyalty implants now treat gangs as it treats cultists. Implants can no longer deconvert gangsters, but it can still prevent recruitments. - tweak: Replaced tommy guns with 9mm 2-burst 32 mag uzis that costs 40 influence. Unlike tommy guns gangs will be able to purchase ammo for uzis. Jordie0608: - tweak: 'For Admins: Jump-to-Mob (JMP) notification command replaced with Follow (FLW).' - rscadd: Message and Follow links added to many notifications. - rscadd: New buttons to toggle nuke and set security level. - spellcheck: Flamethrowers are logged in attack_log. Thunder12345: - rscadd: Combat shotguns are now semi automatic, and will be pumped automatically after firing. - tweak: Combat shotgun capacity has been reduced to six shells. Xhuis: - rscadd: You will now trip over securitrons if you run over them whilst they are chasing a target. - rscadd: An admin-spawnable drone dispenser has been added that will automatically create drone shells when supplied with materials. - rscadd: Airlock charges are available to traitors and will cause a lethal explosion on the next person to open the door. - rscadd: Nuclear operatives can now buy drum magazines for their Bulldog shotguns filled with lethal poison-filled darts. - rscadd: When a malfunctioning AI declares Delta, all blue tiles in its core will begin flashing red. - rscadd: Back-worn cloaks have been added for all heads except the HoP. LARPers rejoice! - rscadd: More suicide messages have been added for a few items. 2015-06-21: GunHog: - tweak: The Hostile Lockdown ability for Malfunctioning AIs has been nerfed. It now costs 30 CPU, is much more obvious, and automatically resets in 90 seconds. - tweak: Buffed the Upgrade Turrets Malfunction ability. Turrets will now fire heavy lasers instead of simply shooting faster. - rscadd: Nanotrasen has released an Artificial Intelligence firmware upgrade under the ID 41ST0L3MYB1K3. It contains drivers for interacting with all variants of exosuit technology, from the Ripley APLU design to even experimental Phazon units. Simply upload your AI to the exosuit's internal computer via the InteliCard device. Per safety regulations, the exosuit must have maintenance protocols enabled in order to remove an AI from it. - rscadd: Malfunctioning AIs may wirelessly steal mechs via a new power, Mech Domination. For 30 CPU, a Malf AI may permanently upload itself to a mech, ejecting any pilots. Malf AIs will still lose if they leave the Z-level, and the Malf will be gibbed if the mech is destroyed - they cannot be carded out of the mech or shunt to an APC. Iamgoofball: - rscdel: Blobs can no longer have Morphine as their chemical. duncathan: - tweak: Heat exchangers now update their color to match that of the pipe connected to them. - tweak: Heat exchangers are on longer dense. 2015-06-22: Iamgoofball: - rscdel: Removed failure chance and delay when emagging an APC. KorPhaeron: - tweak: Rebalanced armor to be less effective, reducing the melee, bullet and/or laser damage reduction of all armor suits. LaharlMontogmmery: - rscadd: You can now click and drag a storage container to empty it's contents into another container, disposal bin or floor tile. Xhuis: - experiment: Revenants have received a considerable overhaul. - rscadd: Revenants will no longer share spawn points with space carp and will spawn in locations like the morgue and prisoner transfer center. - rscadd: Revenants can no longer cross tiles covered in holy water. - rscadd: Revenants have a new ability called Defile for 30E. It will cause robots to malfunction, holy water over tiles to evaporate, and a few other effects. - rscadd: Upon death, revenants will appear and play a sound before rapidly fading away and leaving behind glimmering residue as evidence of their demise. - rscadd: This residue lingers with the essence of the revenant. If left unattended, it may reform into a new revenant. Simply scattering it is enough to stop this, but it also has high research levels. - rscadd: Revenants now have fluff objectives as well as a set essence goal. - tweak: Revenanants will be revealed for longer when using abilities and also receive feedback on this revealing. - tweak: Revenants can now only spawn via random event with a specific amount of dead mobs on the station. The default for this is 10. - bugfix: Revenants can no longer use abilities from inside walls. - rscdel: Directly lethal abilities have been removed from revenants. In addition, they can no longer harvest unconscious people, only the dead. 2015-06-23: Fayrik: - rscadd: NanoUI is now Telekenesis aware, but due to other constraints, NanoUI interfaces are read only at a distance. - tweak: Refactored all NanoUI interfaces to use a more universal proc. - tweak: Adjusted the refresh time of the NanoUI SubSystem. All interfaces will update less, but register mouse clicks faster. - bugfix: Removed automatic updates on atmospheric pumps, canisters and tanks, making them respond to button clicks much faster. - bugfix: Atmos alarm reset buttons work now. Probably. Iamgoofball: - rscadd: Adds a progress bar when performing actions. Ikarrus: - rscadd: New gang names with tags created by Joan - rscadd: C4 explosive can be purchased by gangs for 10 influence. - tweak: Recruitment pen cost increased to 50. - rscadd: Lieutenants recieve one free recruitment pen. - tweak: Recruitment pens are now stealthy and no longer give a tiny prick message. - tweak: Increased chance of deconversion with head trauma - tweak: Recalling the shuttle now takes about a minute to work, during which you won't be able to use your gangtool. - rscadd: Pinpointers no longer point at dominators. Instead, dominators will beep while active. - rscadd: Added puffer jackets and vests. - tweak: Increased gang outfit armor. It is moderately resistant to bullets now. - rscdel: Removed bulletproof vests from gangtool menu. Jordie0608: - rscadd: Admins can now flag ckeys to be alerted when they connect to the server. MrStonedOne: - rscadd: Admins can now reject poor adminhelps. This will tell the player how to construct a useful adminhelp and give them back their adminhelp verb RemieRichards: - tweak: Cumulative armour damage resistance is now capped at 90%, you will now always take at bare minimum, 10% of the incoming damage. - rscadd: Added a system for Armour Penetration to items, it works by temporarily (It does NOT damage the armour or anything) reducing the armour values by the AP value during the attack instance. - rscadd: 'The formula for AP is Armour-ArmourPenetration = AdjustedArmour and AdjustedArmour is used for all the remaining calculations instead of Armour (Eg: 80 Melee - 15 AP = 65 Melee).' - rscadd: The Ninja's Energy Katana has 15 AP, Xenomorphs have an inbuilt AP of 10. - tweak: You can now unwrench pipes who's internal pressures are greater than that of their environment... - rscadd: However it will throw you away from the pipe at extreme speed! (You are warned beforehand if the pipe will do this, allowing you to cancel) Vekter: - bugfix: Finally fixed immovable rods! They will now properly bisect the station (and crit anyone unlucky enough to be in their path). - tweak: Increased Meteor activity detected in the vicinity of the station. Be advised that many storms may be more violent than they once were. - rscadd: Gravitational anomalies will now throw items at mobs in their vicinity. Take care while scanning them. - rscadd: Flux anomalies explode much more violently now. Get there and destroy them, or risk losing half a department. xxalpha: - rscadd: 'Added a new Reviver implant: now it revives you from unconsciousness rather than death.' - rscadd: Added cybernetic implants and a cybernetic implants bundle to the Nuke Ops uplink. - bugfix: Fixed Nutriment pump implant printing. - tweak: Health Analyzers now have the ability to detect cybernetic implants. - tweak: X-Ray implants are now much harder to unlock. 2015-06-24: Ikarrus: - rscadd: Request Console message sent to major departments will now be broadcasted on that department's radio. - rscadd: Request Consoles can be used to quicly declare a security, medical, or engineering emergency. 2015-06-25: Iamgoofball: - rscadd: Changes up how Explosive Implants work. - rscadd: They have become Microbomb Implants. They cost 1 TC each. Each implant you inject increases the size of the explosion. You gib on usage, regardless of explosion size. - rscadd: A Macrobomb implant was added for 20 TC. It is the equivalent of injecting 20 microbombs. - rscadd: Nuke Ops start with microbomb implants again. 2015-06-26: Ikarrus: - imageadd: Added a couple of new gang tag resprites by Joan. Kor: - tweak: Summon Guns has returned to its former glory. The spell will once again create antagonists, now with the objective to steal as many guns as possible. - tweak: Summon Guns once again costs a spell point, rather than granting one. phil235: - tweak: Buffs traitor stimpack (and adrenalin implant) to be more efficient against stuns/knockdowns. pudl: - rscadd: You can now play games of mastermind to unlock abandoned crates found throughout space. 2015-06-27: Ikarrus: - rscadd: Some objects can be burned now. - rscadd: Bombs will shred your clothes, with respect to their layering and armor values. Exterior clothing will shield clothing underneath. Storage items will drop their contents when bombed this way. Laharl Montogmmery: - rscadd: 'Storage Content Transfer : Bluespace Boogaloo! You can now transfer the content of the BoH/BRPED into tiles/bins/bags out of your reach. Range is 7 tiles.' MrStonedOne: - tweak: Admins will now receive a notification when one of them starts to reply to an adminhelp to cut down on multiple responses to adminhelps and let admins know when an adminhelp isn't getting replied to. - rscadd: The keyword finder in admin helps (adds a (?) link next to player names in the text of adminhelps) has been added for all player to admin pms, as well as admin say. NullQuery: - wip: Introduces html_interface, a module to streamline the management of browser windows. - rscadd: Adds playing cards that utilize a new HTML window management system. Vekter: - rscadd: Added a new military jacket to the Autodrobe and ClothesMate. 2015-06-28: Ikarrus: - rscadd: Gang Lieutenants can buy gang tools now, but at a higher cost than the original boss - rscadd: Gang leaders can register additional gangtools to themselves for use as spares. - tweak: Number of maximum lieutenants lowered to 2 - tweak: Pistol cost increased to 25 influence - tweak: Uzi cost increased to 50 influence - tweak: Uzi Ammo decreased to 20 influence - rscadd: Overcoats added to items the biogenerator can produce. - rscdel: Micro and Macro bomb implants are now restricted to the Nuclear game mode. phil235: - tweak: Smoke (and foam) no longer distribute more reagents than they have. The amount of clouds in a smoke now depends on the amount of smoke created. Acid no longer melts items on a mob at low volume, and the chances to melt them increases with the amount applied on the mob. Sprays can now contain acid again. 2015-06-29: Ikarrus: - rscadd: Clothing has been separated out of equipment lockers into wardrobes to reduce clutter. Incoming5643: - rscadd: The secrets of the rainbow slimes have finally been revealed. To attain this rare blob you must breed a slime with a 100% mutation chance! - rscadd: Rainbow slime cores will generate a randomly colored slime when injected with plasma. It's a good plan B if the slimes aren't cooperating in terms of colors. You can get any color slime this way, pray to the RNG! Xhuis: - rscadd: The Sleeping Carp clan has made its presence known on Space Station 13. Some gangs will name themselves after this group and practice martial arts rather than using traditional gang weaponry. These shadowboxers are not to be taken lightly. oranges: - tweak: Thanks to a breakthrough in directed vector thrusting, all nanotrasen brand jetpacks have been greatly improved in speed and handling