/obj/item/clothing/head/helmet/space/hardsuit/rd/hev name = "HEV Suit helmet" desc = "A Hazardous Environment Helmet. It fits snug over the suit and has a heads-up display for researchers. The flashlight seems broken, fitting considering this was made before the start of the milennium." icon_state = "hev" item_state = "hev" item_color = "rd" resistance_flags = ACID_PROOF | FIRE_PROOF max_heat_protection_temperature = FIRE_SUIT_MAX_TEMP_PROTECT armor = list("melee" = 30, "bullet" = 10, "laser" = 10, "energy" = 5, "bomb" = 80, "bio" = 100, "rad" = 100, "fire" = 60, "acid" = 60) actions_types = list(/datum/action/item_action/toggle_research_scanner) /obj/item/clothing/head/helmet/space/hardsuit/rd/hev/no_scanner actions_types = list() /obj/item/clothing/suit/space/hardsuit/rd/hev name = "HEV Suit" desc = "The hazard suit. It was designed to protect scientists from the blunt trauma, radiation, energy discharge that hazardous materials might produce or entail. Fits you like a glove. The automatic medical system seems broken... They're waiting for you, Gordon. In the test chamberrrrrr." icon_state = "hev" item_state = "hev" resistance_flags = ACID_PROOF | FIRE_PROOF max_heat_protection_temperature = FIRE_SUIT_MAX_TEMP_PROTECT //Same as an emergency firesuit. Not ideal for extended exposure. flags_inv = HIDEGLOVES|HIDESHOES|HIDEJUMPSUIT allowed = list(/obj/item/flashlight, /obj/item/tank/internals, /obj/item/gun/energy/wormhole_projector, /obj/item/hand_tele, /obj/item/aicard) armor = list("melee" = 30, "bullet" = 10, "laser" = 10, "energy" = 5, "bomb" = 80, "bio" = 100, "rad" = 100, "fire" = 60, "acid" = 60) helmettype = /obj/item/clothing/head/helmet/space/hardsuit/rd/hev tauric = FALSE //Citadel Add for tauric hardsuits taurmode = NOT_TAURIC var/firstpickup = TRUE var/pickupsound = TRUE /obj/item/clothing/suit/space/hardsuit/rd/hev/no_sound pickupsound = FALSE /obj/item/clothing/suit/space/hardsuit/rd/hev/equipped(mob/user, slot) . = ..() if(!pickupsound) return if(!ishuman(user)) return if(slot == ITEM_SLOT_SUIT) if(!firstpickup) SEND_SOUND(user, sound('hyperstation/sound/halflife/hevsuit_pickup.ogg', volume = 50)) else firstpickup = FALSE SEND_SOUND(user, sound('hyperstation/sound/halflife/hevsuit_firstpickup.ogg', volume = 50)) SEND_SOUND(user, sound('hyperstation/sound/halflife/anomalous_materials.ogg', volume = 50)) return /obj/item/clothing/suit/space/hardsuit/shielded/goldenpa name = "GATO Power Armor" desc = "An advanced armor with built in energy shielding, developed by GATO via unknown means. It belongs by only few exclusive members of the corporation." icon_state = "golden_pa" item_state = "golden_pa" max_charges = 4 current_charges = 4 recharge_delay = 15 armor = list("melee" = 80, "bullet" = 80, "laser" = 50, "energy" = 50, "bomb" = 100, "bio" = 100, "rad" = 100, "fire" = 100, "acid" = 100) strip_delay = 130 max_heat_protection_temperature = FIRE_IMMUNITY_MAX_TEMP_PROTECT allowed = list(/obj/item/gun, /obj/item/ammo_box, /obj/item/ammo_casing, /obj/item/melee/baton, /obj/item/melee/transforming/energy/sword/saber, /obj/item/restraints/handcuffs, /obj/item/tank/internals) helmettype = /obj/item/clothing/head/helmet/space/hardsuit/shielded/goldenpa slowdown = 0 tauric = TRUE //Citadel Add for tauric hardsuits /obj/item/clothing/suit/space/hardsuit/shielded/goldenpa/Initialize(mapload) jetpack = new /obj/item/tank/jetpack/suit(src) . = ..() /obj/item/clothing/head/helmet/space/hardsuit/shielded/goldenpa name = "GATO Power Helmet" desc = "An advanced armor helmet with built in energy shielding, developed by GATO via unknown means. It belongs by only few exclusive members of the corporation." icon_state = "hardsuit0-goldenpa" item_state = "hardsuit0-goldenpa" item_color = "goldenpa" armor = list("melee" = 80, "bullet" = 80, "laser" = 50, "energy" = 50, "bomb" = 100, "bio" = 100, "rad" = 100, "fire" = 100, "acid" = 100) strip_delay = 130 max_heat_protection_temperature = FIRE_IMMUNITY_MAX_TEMP_PROTECT /obj/item/clothing/suit/space/hardsuit/teslapa name = "Tesla Power Armor" desc = "An advanced power armor, with built-in tesla technology. You're sure this will fry whoever dares attack in close quarters." icon_state = "tesla_pa" item_state = "tesla_pa" item_color = "tesla_pa" armor = list("melee" = 70, "bullet" = 70, "laser" = 90, "energy" = 90, "bomb" = 70, "bio" = 100, "rad" = 40, "fire" = 100, "acid" = 100) strip_delay = 300 equip_delay_self = 300 max_heat_protection_temperature = FIRE_IMMUNITY_MAX_TEMP_PROTECT allowed = list(/obj/item/gun, /obj/item/ammo_box, /obj/item/ammo_casing, /obj/item/melee/baton, /obj/item/melee/transforming/energy/sword/saber, /obj/item/restraints/handcuffs, /obj/item/tank/internals) helmettype = /obj/item/clothing/head/helmet/space/hardsuit/teslapahelmet slowdown = 1 siemens_coefficient = -1 blood_overlay_type = "armor" resistance_flags = LAVA_PROOF | FIRE_PROOF | ACID_PROOF hit_reaction_chance = 50 rad_flags = RAD_PROTECT_CONTENTS | RAD_NO_CONTAMINATE var/teslapa_cooldown = 20 var/teslapa_cooldown_duration = 10 var/tesla_power = 20000 var/tesla_range = 4 var/tesla_flags = TESLA_MOB_DAMAGE | TESLA_OBJ_DAMAGE var/legacy = FALSE var/legacy_dmg = 35 /obj/item/clothing/suit/space/hardsuit/teslapa/Initialize(mapload) jetpack = new /obj/item/tank/jetpack/suit(src) . = ..() /obj/item/clothing/suit/space/hardsuit/teslapa/dropped(mob/user) ..() if(istype(user)) user.flags_1 &= ~TESLA_IGNORE_1 /obj/item/clothing/suit/space/hardsuit/teslapa/equipped(mob/user, slot) ..() if(slot_flags & slotdefine2slotbit(slot)) //Was equipped to a valid slot for this item? user.flags_1 |= TESLA_IGNORE_1 /obj/item/clothing/suit/space/hardsuit/teslapa/hit_reaction(mob/living/carbon/human/owner, atom/movable/hitby, attack_text = "the attack", final_block_chance = 0, damage = 0, attack_type = MELEE_ATTACK) if(prob(hit_reaction_chance)) if(world.time < teslapa_cooldown_duration) var/datum/effect_system/spark_spread/sparks = new /datum/effect_system/spark_spread sparks.set_up(1, 1, src) sparks.start() owner.visible_message("The tesla capacitors on [owner]'s Tesla Power Armor are still recharging! The armor merely emits some sparks.") return owner.visible_message("[src] blocks [attack_text], sending out arcs of lightning!") if(!legacy) tesla_zap(owner, tesla_range, tesla_power, tesla_flags) else for(var/mob/living/M in view(2, owner)) if(M == owner) continue owner.Beam(M,icon_state="purple_lightning",icon='icons/effects/effects.dmi',time=5) M.adjustFireLoss(legacy_dmg) playsound(M, 'sound/machines/defib_zap.ogg', 50, 1, -1) teslapa_cooldown = world.time + teslapa_cooldown_duration return TRUE /obj/item/clothing/head/helmet/space/hardsuit/teslapahelmet name = "Tesla Power Armor Helmet" desc = "An advanced power armor, with built-in tesla technology. You're sure this will fry whoever dares attack in close quarters." icon_state = "teslaup" item_state = "teslaup" armor = list("melee" = 70, "bullet" = 70, "laser" = 90, "energy" = 90, "bomb" = 70, "bio" = 100, "rad" = 10, "fire" = 100, "acid" = 100) strip_delay = 130 max_heat_protection_temperature = FIRE_IMMUNITY_MAX_TEMP_PROTECT /obj/item/clothing/suit/space/hardsuit/advancedpa name = "Advanced Power Armor" desc = "An advanced power armor. You're sure this is near to impossible to penetrate in close quarters." icon_state = "advanced_pa" item_state = "advanced_pa" item_color = "advanced_pa" armor = list("melee" = 95, "bullet" = 95, "laser" = 70, "energy" = 80, "bomb" = 70, "bio" = 100, "rad" = 40, "fire" = 100, "acid" = 100) strip_delay = 300 //chonky armor means chonky strip equip_delay_self = 300 max_heat_protection_temperature = FIRE_IMMUNITY_MAX_TEMP_PROTECT allowed = list(/obj/item/gun, /obj/item/ammo_box, /obj/item/ammo_casing, /obj/item/melee/baton, /obj/item/melee/transforming/energy/sword/saber, /obj/item/restraints/handcuffs, /obj/item/tank/internals) helmettype = /obj/item/clothing/head/helmet/space/hardsuit/advancedpahelmet slowdown = 0 blood_overlay_type = "armor" resistance_flags = LAVA_PROOF | FIRE_PROOF | ACID_PROOF rad_flags = RAD_PROTECT_CONTENTS | RAD_NO_CONTAMINATE /obj/item/clothing/suit/space/hardsuit/advancedpa/Initialize(mapload) jetpack = new /obj/item/tank/jetpack/suit(src) . = ..() /obj/item/clothing/head/helmet/space/hardsuit/advancedpahelmet name = "Advanced Power Armor Helmet" desc = "An advanced power armor. You're sure this is almost impenetrable in close quarters." icon_state = "adv_pa" item_state = "adv_pa" armor = list("melee" = 95, "bullet" = 90, "laser" = 70, "energy" = 80, "bomb" = 70, "bio" = 100, "rad" = 40, "fire" = 100, "acid" = 100) strip_delay = 300 max_heat_protection_temperature = FIRE_IMMUNITY_MAX_TEMP_PROTECT