/*///////////////////////////////////////////////////////////////////////////////// /////// /////// /////// Star Trek Stuffs /////// /////// /////// *////////////////////////////////////////////////////////////////////////////////// // <3 Nienhaus && Joan. // I made the Voy and DS9 stuff tho. - Poojy // Armor lists for even Heads of Staff is Nulled out do round start armor as well most armor going onto the suit itself rather then a armor slot - Trilby /////////////////////////////////////////////////////////////////////////////////// //DS9 /obj/item/clothing/suit/storage/trek/ds9 name = "Padded Overcoat" desc = "The overcoat worn by all officers of the 2380s." icon = 'modular_citadel/icons/obj/clothing/trek_item_icon.dmi' icon_state = "trek_ds9_coat" mob_overlay_icon = 'modular_citadel/icons/mob/clothing/trek_mob_icon.dmi' item_state = "trek_ds9_coat" body_parts_covered = CHEST|GROIN|ARMS mutantrace_variation = STYLE_DIGITIGRADE|STYLE_NO_ANTHRO_ICON permeability_coefficient = 0.50 allowed = list( /obj/item/flashlight, /obj/item/analyzer, /obj/item/radio, /obj/item/tank/internals/emergency_oxygen, /obj/item/reagent_containers/hypospray, /obj/item/healthanalyzer,/obj/item/reagent_containers/syringe, /obj/item/reagent_containers/glass/bottle/vial,/obj/item/reagent_containers/glass/beaker, /obj/item/reagent_containers/pill,/obj/item/storage/pill_bottle, /obj/item/restraints/handcuffs,/obj/item/hypospray ) armor = list(MELEE = 0, BULLET = 0, LASER = 0,ENERGY = 0, BOMB = 0, BIO = 0, RAD = 0, FIRE = 0, ACID = 0) /obj/item/clothing/suit/storage/trek/ds9/admiral // Only for adminuz name = "Admiral Overcoat" desc = "Admirality specialty coat to keep flag officers fashionable and protected." icon_state = "trek_ds9_coat_adm" item_state = "trek_ds9_coat_adm" permeability_coefficient = 0.01 armor = list(MELEE = 50, BULLET = 50, LASER = 50,ENERGY = 50, BOMB = 50, BIO = 50, RAD = 50, FIRE = 50, ACID = 50) //MODERN ish Joan sqrl sprites. I think //For general use /obj/item/clothing/suit/storage/fluff/fedcoat name = "Federation Uniform Jacket" desc = "A uniform jacket from the United Federation. Set phasers to awesome." icon = 'modular_citadel/icons/obj/clothing/trek_item_icon.dmi' mob_overlay_icon = 'modular_citadel/icons/mob/clothing/trek_mob_icon.dmi' icon_state = "fedcoat" item_state = "fedcoat" mutantrace_variation = STYLE_DIGITIGRADE|STYLE_NO_ANTHRO_ICON blood_overlay_type = "coat" body_parts_covered = CHEST|GROIN|ARMS allowed = list( /obj/item/tank/internals/emergency_oxygen, /obj/item/flashlight, /obj/item/analyzer, /obj/item/radio, /obj/item/gun, /obj/item/melee/baton, /obj/item/restraints/handcuffs, /obj/item/reagent_containers/hypospray, /obj/item/hypospray, /obj/item/healthanalyzer, /obj/item/reagent_containers/syringe, /obj/item/reagent_containers/glass/bottle/vial, /obj/item/reagent_containers/glass/beaker, /obj/item/storage/pill_bottle, /obj/item/taperecorder) armor = list(MELEE = 0, BULLET = 0, LASER = 0,ENERGY = 0, BOMB = 0, BIO = 0, RAD = 0, FIRE = 0, ACID = 0) var/unbuttoned = FALSE /obj/item/clothing/suit/storage/fluff/fedcoat/verb/toggle() set name = "Toggle coat buttons" set category = "Object" set src in usr var/mob/living/L = usr if(!istype(L) || !CHECK_MOBILITY(L, MOBILITY_USE)) return FALSE switch(unbuttoned) if(FALSE) icon_state = "[initial(icon_state)]_open" item_state = "[initial(item_state)]_open" unbuttoned = TRUE to_chat(usr,"You unbutton the coat.") if(TRUE) icon_state = "[initial(icon_state)]" item_state = "[initial(item_state)]" unbuttoned = FALSE to_chat(usr,"You button up the coat.") usr.update_inv_wear_suit() //Variants /obj/item/clothing/suit/storage/fluff/fedcoat/medsci icon_state = "fedblue" item_state = "fedblue" /obj/item/clothing/suit/storage/fluff/fedcoat/eng icon_state = "fedeng" item_state = "fedeng" /obj/item/clothing/suit/storage/fluff/fedcoat/capt icon_state = "fedcapt" item_state = "fedcapt" //"modern" ones for fancy /obj/item/clothing/suit/storage/fluff/modernfedcoat name = "Modern Federation Uniform Jacket" desc = "A modern uniform jacket from the United Federation." icon = 'modular_citadel/icons/obj/clothing/trek_item_icon.dmi' mob_overlay_icon = 'modular_citadel/icons/mob/clothing/trek_mob_icon.dmi' icon_state = "fedmodern" item_state = "fedmodern" mutantrace_variation = STYLE_DIGITIGRADE|STYLE_NO_ANTHRO_ICON body_parts_covered = CHEST|GROIN|ARMS allowed = list( /obj/item/flashlight, /obj/item/analyzer, /obj/item/radio, /obj/item/tank/internals/emergency_oxygen, /obj/item/reagent_containers/hypospray, /obj/item/healthanalyzer,/obj/item/reagent_containers/syringe, /obj/item/reagent_containers/glass/bottle/vial,/obj/item/reagent_containers/glass/beaker, /obj/item/reagent_containers/pill,/obj/item/storage/pill_bottle, /obj/item/restraints/handcuffs,/obj/item/hypospray ) armor = list(MELEE = 0, BULLET = 0, LASER = 0,ENERGY = 0, BOMB = 0, BIO = 0, RAD = 0, FIRE = 0, ACID = 0) //Variants /obj/item/clothing/suit/storage/fluff/modernfedcoat/medsci icon_state = "fedmodernblue" item_state = "fedmodernblue" /obj/item/clothing/suit/storage/fluff/modernfedcoat/eng icon_state = "fedmoderneng" item_state = "fedmoderneng" /obj/item/clothing/suit/storage/fluff/modernfedcoat/sec icon_state = "fedmodernsec" item_state = "fedmodernsec" /obj/item/clothing/head/caphat/formal/fedcover name = "Federation Officer's Cap" armor = list(MELEE = 0, BULLET = 0, LASER = 0,ENERGY = 0, BOMB = 0, BIO = 0, RAD = 0, FIRE = 0, ACID = 0) desc = "An officer's cap that demands discipline from the one who wears it." icon = 'modular_citadel/icons/obj/clothing/trek_item_icon.dmi' icon_state = "fedcapofficer" mob_overlay_icon = 'modular_citadel/icons/mob/clothing/trek_mob_icon.dmi' item_state = "fedcapofficer" //Variants /obj/item/clothing/head/caphat/formal/fedcover/medsci icon_state = "fedcapsci" item_state = "fedcapsci" /obj/item/clothing/head/caphat/formal/fedcover/eng icon_state = "fedcapeng" item_state = "fedcapeng" /obj/item/clothing/head/caphat/formal/fedcover/sec icon_state = "fedcapsec" item_state = "fedcapsec" /obj/item/clothing/head/caphat/formal/fedcover/black icon_state = "fedcapblack" item_state = "fedcapblack" //orvilike caps /obj/item/clothing/head/kepi/orvi name = "\improper Federation kepi" desc = "A visored cap worn by all officers since 2550s." icon_state = "kepi_ass" /obj/item/clothing/head/kepi/orvi/command icon_state = "kepi_com" /obj/item/clothing/head/kepi/orvi/sec icon_state = "kepi_sec" /obj/item/clothing/head/kepi/orvi/eng icon_state = "kepi_eng" /obj/item/clothing/head/kepi/orvi/medsci icon_state = "kepi_medsci" /obj/item/clothing/head/kepi/orvi/service icon_state = "kepi_srv"