/obj/vehicle/sealed/vectorcraft/CMO name = "CMO's hovercar" icon_state = "zoomscoot_CMO" /obj/vehicle/sealed/vectorcraft/RD name = "RD's hovercar" icon_state = "zoomscoot_RD" /obj/vehicle/sealed/vectorcraft/hop name = "HOP\'s hovercar" icon_state = "zoomscoot_HOP" /obj/vehicle/sealed/vectorcraft/hos name = "HOS\'s hovercar" icon_state = "zoomscoot_HOS" /obj/vehicle/sealed/vectorcraft/CE name = "CE\'s hovercar" icon_state = "zoomscoot_CE" /obj/vehicle/sealed/vectorcraft/QM name = "QM\'s hovercar" icon_state = "zoomscoot_QM" /obj/vehicle/sealed/vectorcraft/CAPT name = "Captain\'s hovercar" icon_state = "zoomscoot_CAPT" boost_power = 20 //gosh capt how come CC lets you have more boost power?