# /tg/station build script This build script is the recommended way to compile the game, including not only the DM code but also the JavaScript and any other dependencies. - VSCode: a) Press `Ctrl+Shift+B` to build. b) Press `F5` to build and run with debugger attached. - Windows: a) Double-click `BUILD.bat` in the repository root to build (will wait for a key press before it closes). b) Double-click `tools/build/build.bat` to build (will exit as soon as it finishes building). - Linux: a) Run `tools/build/build` from the repository root. The script will skip build steps whose inputs have not changed since the last run. ## Getting list of available targets You can get a list of all targets that you can build by running the following command: ``` tools/build/build --help ``` ## Dependencies - On Windows, `BUILD.bat` will automatically install a private (vendored) copy of Node. - On Linux, install Node using your package manager or from . - On Linux , unless using tgs4 or later you will need to compile rust-g on the server and obtain a .so file, for instructions see https://github.com/tgstation/rust-g ## Why? We used to include compiled versions of the tgui JavaScript code in the Git repository so that the project could be compiled using BYOND only. These pre-compiled files tended to have merge conflicts for no good reason. Using a build script lets us avoid this problem, while keeping builds convenient for people who are not modifying tgui. This build script is based on [Juke Build](https://github.com/stylemistake/juke-build) - please follow the link and read the documentation for the project to understand how it works and how to contribute to this build script.