/obj/machinery/computer/camera_advanced name = "advanced camera console" desc = "Used to access the various cameras on the station." icon_screen = "cameras" icon_keyboard = "security_key" light_color = LIGHT_COLOR_RED var/list/z_lock = list() // Lock use to these z levels var/lock_override = NONE var/mob/camera/aiEye/remote/eyeobj var/mob/living/current_user = null var/list/networks = list("ss13") /// Typepath of the action button we use as "off" /// It's a typepath so subtypes can give it fun new names var/datum/action/innate/camera_off/off_action = /datum/action/innate/camera_off /// Typepath for jumping var/datum/action/innate/camera_jump/jump_action = /datum/action/innate/camera_jump /// List of all actions to give to a user when they're well, granted actions var/list/actions = list() ///Should we supress any view changes? var/should_supress_view_changes = TRUE /obj/machinery/computer/camera_advanced/Initialize(mapload) . = ..() for(var/i in networks) networks -= i networks += lowertext(i) if(lock_override) if(lock_override & CAMERA_LOCK_STATION) z_lock |= SSmapping.levels_by_trait(ZTRAIT_STATION) if(lock_override & CAMERA_LOCK_MINING) z_lock |= SSmapping.levels_by_trait(ZTRAIT_MINING) if(lock_override & CAMERA_LOCK_CENTCOM) z_lock |= SSmapping.levels_by_trait(ZTRAIT_CENTCOM) if(lock_override & CAMERA_LOCK_REEBE) z_lock |= SSmapping.levels_by_trait(ZTRAIT_REEBE) if(off_action) actions += new off_action(src) if(jump_action) actions += new jump_action(src) /obj/machinery/computer/camera_advanced/connect_to_shuttle(obj/docking_port/mobile/port, obj/docking_port/stationary/dock, idnum, override=FALSE) for(var/i in networks) networks -= i networks += "[idnum][i]" /obj/machinery/computer/camera_advanced/syndie icon_keyboard = "syndie_key" /obj/machinery/computer/camera_advanced/syndie/connect_to_shuttle(obj/docking_port/mobile/port, obj/docking_port/stationary/dock, idnum, override=FALSE) return //For syndie nuke shuttle, to spy for station. /obj/machinery/computer/camera_advanced/proc/CreateEye() eyeobj = new() eyeobj.origin = src /obj/machinery/computer/camera_advanced/proc/GrantActions(mob/living/user) for(var/datum/action/to_grant as anything in actions) to_grant.Grant(user) /obj/machinery/proc/remove_eye_control(mob/living/user) CRASH("[type] does not implement ai eye handling") /obj/machinery/computer/camera_advanced/remove_eye_control(mob/living/user) if(isnull(user?.client)) return for(var/datum/action/actions_removed as anything in actions) actions_removed.Remove(user) for(var/datum/camerachunk/camerachunks_gone as anything in eyeobj.visibleCameraChunks) camerachunks_gone.remove(eyeobj) user.reset_perspective(null) if(eyeobj.visible_icon) user.client.images -= eyeobj.user_image user.client.view_size.unsupress() eyeobj.eye_user = null user.remote_control = null current_user = null playsound(src, 'sound/machines/terminal_off.ogg', 25, FALSE) /obj/machinery/computer/camera_advanced/check_eye(mob/user) if( (machine_stat & (NOPOWER|BROKEN)) || (!Adjacent(user) && hasSiliconAccessInArea(user)) || user.eye_blind || user.incapacitated() ) user.unset_machine() /obj/machinery/computer/camera_advanced/Destroy() if(current_user) current_user.unset_machine() QDEL_NULL(eyeobj) QDEL_LIST(actions) current_user = null return ..() /obj/machinery/computer/camera_advanced/on_unset_machine(mob/M) if(M == current_user) remove_eye_control(M) /obj/machinery/computer/camera_advanced/proc/can_use(mob/living/user) return TRUE /obj/machinery/computer/camera_advanced/abductor/can_use(mob/user) if(check_if_abductor && !isabductor(user)) return FALSE return ..() /obj/machinery/computer/camera_advanced/on_attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags) if(current_user) to_chat(user, "The console is already in use!") return var/mob/living/L = user if(!can_use(user)) return if(!eyeobj) CreateEye() if(!eyeobj.eye_initialized) var/camera_location var/turf/myturf = get_turf(src) if(eyeobj.use_static != USE_STATIC_NONE) if((!z_lock.len || (myturf.z in z_lock)) && GLOB.cameranet.checkTurfVis(myturf)) camera_location = myturf else for(var/obj/machinery/camera/C in GLOB.cameranet.cameras) if(!C.can_use() || z_lock.len && !(C.z in z_lock)) continue var/list/network_overlap = networks & C.network if(network_overlap.len) camera_location = get_turf(C) break else camera_location = myturf if(z_lock.len && !(myturf.z in z_lock)) camera_location = locate(round(world.maxx/2), round(world.maxy/2), z_lock[1]) if(camera_location) eyeobj.eye_initialized = TRUE give_eye_control(L) eyeobj.setLoc(camera_location) else user.unset_machine() else give_eye_control(L) eyeobj.setLoc(eyeobj.loc) /obj/machinery/computer/camera_advanced/attack_robot(mob/user) return attack_hand(user) /obj/machinery/computer/camera_advanced/attack_ai(mob/user) return //AIs would need to disable their own camera procs to use the console safely. Bugs happen otherwise. /obj/machinery/computer/camera_advanced/proc/give_eye_control(mob/user) if(isnull(user?.client)) return GrantActions(user) current_user = user eyeobj.eye_user = user eyeobj.name = "Camera Eye ([user.name])" user.remote_control = eyeobj user.reset_perspective(eyeobj) eyeobj.setLoc(eyeobj.loc) if(should_supress_view_changes) user.client.view_size.supress() /mob/camera/aiEye/remote name = "Inactive Camera Eye" ai_detector_visible = FALSE var/sprint = 10 var/cooldown = 0 var/acceleration = 1 var/mob/living/eye_user = null var/obj/machinery/origin var/eye_initialized = 0 var/visible_icon = 0 var/image/user_image = null /mob/camera/aiEye/remote/update_remote_sight(mob/living/user) user.see_invisible = SEE_INVISIBLE_LIVING //can't see ghosts through cameras user.sight = SEE_TURFS | SEE_BLACKNESS user.see_in_dark = 2 return TRUE /mob/camera/aiEye/remote/Destroy() if(origin && eye_user) origin.remove_eye_control(eye_user,src) origin = null . = ..() eye_user = null /mob/camera/aiEye/remote/GetViewerClient() if(eye_user) return eye_user.client return null /mob/camera/aiEye/remote/setLoc(destination) if(eye_user) destination = get_turf(destination) if (destination) abstract_move(destination) else moveToNullspace() update_ai_detect_hud() if(use_static != USE_STATIC_NONE) GLOB.cameranet.visibility(src, GetViewerClient(), null, use_static) if(visible_icon) if(eye_user.client) eye_user.client.images -= user_image user_image = image(icon,loc,icon_state,FLY_LAYER) eye_user.client.images += user_image /mob/camera/aiEye/remote/relaymove(mob/user,direct) var/initial = initial(sprint) var/max_sprint = 50 if(cooldown && cooldown < world.timeofday) // 3 seconds sprint = initial for(var/i = 0; i < max(sprint, initial); i += 20) var/turf/step = get_turf(get_step(src, direct)) if(step) setLoc(step) cooldown = world.timeofday + 5 if(acceleration) sprint = min(sprint + 0.5, max_sprint) else sprint = initial /datum/action/innate/camera_off name = "End Camera View" icon_icon = 'icons/mob/actions/actions_silicon.dmi' button_icon_state = "camera_off" /datum/action/innate/camera_off/Activate() if(!owner || !isliving(owner)) return var/mob/camera/aiEye/remote/remote_eye = owner.remote_control var/obj/machinery/computer/camera_advanced/console = remote_eye.origin console.remove_eye_control(owner) /datum/action/innate/camera_jump name = "Jump To Camera" icon_icon = 'icons/mob/actions/actions_silicon.dmi' button_icon_state = "camera_jump" /datum/action/innate/camera_jump/Activate() if(!owner || !isliving(owner)) return var/mob/camera/aiEye/remote/remote_eye = owner.remote_control var/obj/machinery/computer/camera_advanced/origin = remote_eye.origin var/list/L = list() for (var/obj/machinery/camera/cam as anything in GLOB.cameranet.cameras) if(length(origin.z_lock) && !(cam.z in origin.z_lock)) continue L.Add(cam) camera_sort(L) var/list/T = list() for (var/obj/machinery/camera/netcam in L) var/list/tempnetwork = netcam.network & origin.networks if (length(tempnetwork)) if(!netcam.c_tag) continue T["[netcam.c_tag][netcam.can_use() ? null : " (Deactivated)"]"] = netcam playsound(origin, 'sound/machines/terminal_prompt.ogg', 25, FALSE) var/camera = input("Choose which camera you want to view", "Cameras") as null|anything in T if(isnull(camera)) return if(isnull(T[camera])) return var/obj/machinery/camera/final = T[camera] playsound(src, "terminal_type", 25, FALSE) if(final) playsound(origin, 'sound/machines/terminal_prompt_confirm.ogg', 25, FALSE) remote_eye.setLoc(get_turf(final)) owner.overlay_fullscreen("flash", /atom/movable/screen/fullscreen/tiled/flash/static) owner.clear_fullscreen("flash", 3) //Shorter flash than normal since it's an ~~advanced~~ console! else playsound(origin, 'sound/machines/terminal_prompt_deny.ogg', 25, FALSE)