/////GS13 - miscellanous items. If it's a small item, a container or something /////then it should land here, instead of making a seperate .dm file //fatoray research scraps (maintloot) /obj/item/trash/fatoray_scrap1 name = "raygun scraps" icon = 'GainStation13/icons/obj/fatoray.dmi' icon_state = "fatoray_scrap1" desc = "Small parts that seemingly once belonged to some sort of a raygun." /obj/item/trash/fatoray_scrap2 name = "raygun scraps" icon = 'GainStation13/icons/obj/fatoray.dmi' icon_state = "fatoray_scrap2" desc = "Small parts that seemingly once belonged to some sort of a raygun." // GS13 fatty liquid beakers defs, for admin stuff and mapping junk /obj/item/reagent_containers/glass/beaker/lipoifier list_reagents = list(/datum/reagent/consumable/lipoifier = 50) /obj/item/reagent_containers/glass/beaker/cornoil list_reagents = list(/datum/reagent/consumable/cornoil = 50) /obj/item/reagent_containers/glass/beaker/blueberry_juice list_reagents = list(/datum/reagent/blueberry_juice = 50) /obj/item/reagent_containers/glass/beaker/fizulphite list_reagents = list(/datum/reagent/consumable/fizulphite = 50) /obj/item/reagent_containers/glass/beaker/extilphite list_reagents = list(/datum/reagent/consumable/extilphite = 50) /obj/item/reagent_containers/glass/beaker/calorite_blessing list_reagents = list(/datum/reagent/consumable/caloriteblessing = 50) /obj/item/reagent_containers/glass/beaker/flatulose list_reagents = list(/datum/reagent/consumable/flatulose = 50) //blueberry gum snack /obj/item/reagent_containers/food/snacks/blueberry_gum name = "blueberry gum" icon = 'GainStation13/icons/obj/gum.dmi' icon_state = "gum_wrapped" desc = "Doesn't cause anything more than some discoloration... probably." trash = /obj/item/trash/blueberry_gum list_reagents = list(/datum/reagent/blueberry_juice = 50) bitesize = 5 filling_color = "#001aff" tastes = list("blueberry gum" = 1) foodtype = FRUIT //blueberry gum trash /obj/item/trash/blueberry_gum name = "chewed gum" icon = 'GainStation13/icons/obj/gum.dmi' icon_state = "gum_chewed" // nutriment pump turbo /obj/item/autosurgeon/nutripump_turbo desc = "A single use autosurgeon that contains a turbo version of the nutriment pump. A screwdriver can be used to remove it, but implants can't be placed back in." uses = 1 starting_organ = /obj/item/organ/cyberimp/chest/nutriment/turbo /obj/item/autosurgeon/fat_mobility desc = "A single use autosurgeon that contains a mobility nanite core. A screwdriver can be used to remove it, but implants can't be placed back in." uses = 1 starting_organ = /obj/item/organ/cyberimp/chest/mobility //fast food restaurant - closed / open signs /obj/item/holosign_creator/restaurant name = "Holosign Projector - Restaurant Adverts" desc = "A holo-sign maker, used for placing signs that advertises the local fast food restaurant." icon = 'GainStation13/icons/obj/holosign.dmi' icon_state = "holo_fastfood" holosign_type = /obj/structure/holosign/restaurant creation_time = 0 max_signs = 6 /obj/item/holosign_creator/closed name = "Holosign Projector - Closing Sign" desc = "A holo-sign maker, used for placing signs that inform people of a location being closed off." icon = 'GainStation13/icons/obj/holosign.dmi' icon_state = "holo_closed" holosign_type = /obj/structure/holosign/barrier/closed creation_time = 0 max_signs = 6 //holosigns used by the holosign creators /obj/structure/holosign/restaurant name = "The Restaurant is OPEN! Come visit!" desc = "A holographic projector that displays a sign advertising the nearby Fast Food Restaurant." icon = 'GainStation13/icons/obj/holosign.dmi' icon_state = "holosign_ad" /obj/structure/holosign/barrier/closed name = "This Location is Closed!" desc = "A short holographic barrier used to close off areas. Can be passed by walking." icon = 'GainStation13/icons/obj/holosign.dmi' icon_state = "holosign_closed" //ID for fastfood wagies so they can use the tele /obj/item/card/id/silver/restaurant name = "silver identification card" desc = "A silver ID, given to the GATO's fast food restaurant workers. Doesn't grant much besides teleporter access." access = list(ACCESS_MAINT_TUNNELS, ACCESS_TELEPORTER) //gato decal, should be moved elsewhere tbh /obj/effect/decal/big_gato //96x96 px sprite name = "GATO" desc = "Your employer! Probably." icon = 'GainStation13/icons/turf/96x96.dmi' icon_state = "gato" layer = ABOVE_OPEN_TURF_LAYER pixel_x = -32 pixel_y = -32 /obj/effect/decal/medium_gato //64x64 px sprite name = "GATO" desc = "Your employer! Probably." icon = 'GainStation13/icons/turf/64x64.dmi' icon_state = "gato" layer = ABOVE_OPEN_TURF_LAYER pixel_y = -16 pixel_x = -16 //collar voice modulators, based on cow/pig masks /obj/item/clothing/mask/pig/gag //this one only lets you say "oink" and similar name = "Voice modulator - pig" desc = "A small gag, used to silence people in a rather 'original' way." icon = 'GainStation13/icons/obj/masks.dmi' mob_overlay_icon = 'GainStation13/icons/mob/mask.dmi' icon_state = "ballgag" item_state = "ballgag" flags_inv = HIDEFACE clothing_flags = VOICEBOX_TOGGLABLE w_class = WEIGHT_CLASS_SMALL modifies_speech = TRUE /obj/item/clothing/mask/cowmask/gag //this one only lets you say "moo" and similar name = "Voice modulator - cow" desc = "A small gag, used to silence people in a rather 'original' way." icon = 'GainStation13/icons/obj/masks.dmi' mob_overlay_icon = 'GainStation13/icons/mob/mask.dmi' icon_state = "ballgag" item_state = "ballgag" flags_inv = HIDEFACE /obj/item/service_sign name = "service sign" desc = "A sign that reads 'closed'" icon = 'GainStation13/icons/obj/service_sign.dmi' icon_state = "sign_closed" /obj/item/service_sign/attack_self() if(icon_state == "sign_closed") icon_state = "sign_open" desc = "A sign that reads 'open'" else icon_state = "sign_closed" desc = "A sign that reads 'closed'" /obj/item/trash/odd_disk name = "odd disk" icon = 'icons/obj/module.dmi' icon_state = "datadisk0" desc = "A dusty disk, desconstruction will be needed to recover data."