diff a/code/modules/power/gravitygenerator.dm b/code/modules/power/gravitygenerator.dm (rejected hunks) @@ -303,17 +303,17 @@ GLOBAL_LIST_EMPTY(gravity_generators) // We will keep track of this by adding ne use_power = on ? 2 : 1 // Sound the alert if gravity was just enabled or disabled. var/alert = 0 - var/area/area = get_area(src) + var/area/A = get_area(src) if(on && SSticker.IsRoundInProgress()) // If we turned on and the game is live. if(gravity_in_level() == 0) alert = 1 investigate_log("was brought online and is now producing gravity for this level.", "gravity") - message_admins("The gravity generator was brought online. ([area.name])") + message_admins("The gravity generator was brought online [A][ADMIN_COORDJMP(src)]") else if(gravity_in_level() == 1) alert = 1 investigate_log("was brought offline and there is now no gravity for this level.", "gravity") - message_admins("The gravity generator was brought offline with no backup generator. ([area.name])") + message_admins("The gravity generator was brought offline with no backup generator. [A][ADMIN_COORDJMP(src)]") update_icon() update_list()