/datum/map_template var/name = "Default Template Name" var/width = 0 var/height = 0 var/mappath = null var/mapfile = null var/loaded = 0 // Times loaded this round /datum/map_template/New(path = null, map = null, rename = null) if(path) mappath = path if(mappath) preload_size(mappath) if(map) mapfile = map if(rename) name = rename /datum/map_template/proc/preload_size(path) var/bounds = maploader.load_map(file(path), 1, 1, 1, cropMap=FALSE, measureOnly=TRUE) if(bounds) width = bounds[MAP_MAXX] // Assumes all templates are rectangular, have a single Z level, and begin at 1,1,1 height = bounds[MAP_MAXY] return bounds /proc/initTemplateBounds(var/list/bounds) var/list/obj/machinery/atmospherics/atmos_machines = list() var/list/obj/structure/cable/cables = list() var/list/atom/atoms = list() for(var/L in block(locate(bounds[MAP_MINX], bounds[MAP_MINY], bounds[MAP_MINZ]), locate(bounds[MAP_MAXX], bounds[MAP_MAXY], bounds[MAP_MAXZ]))) var/turf/B = L atoms += B for(var/A in B) atoms += A if(istype(A,/obj/structure/cable)) cables += A continue if(istype(A,/obj/machinery/atmospherics)) atmos_machines += A continue SSobj.InitializeAtoms(atoms) SSmachine.setup_template_powernets(cables) SSair.setup_template_machinery(atmos_machines) SSair.end_map_load() /datum/map_template/proc/load(turf/T, centered = FALSE) if(centered) T = locate(T.x - round(width/2) , T.y - round(height/2) , T.z) if(!T) return if(T.x+width > world.maxx) return if(T.y+height > world.maxy) return SSair.begin_map_load() var/list/bounds = maploader.load_map(get_file(), T.x, T.y, T.z, cropMap=TRUE) if(!bounds) SSair.end_map_load() return 0 //initialize things that are normally initialized after map load initTemplateBounds(bounds) log_game("[name] loaded at at [T.x],[T.y],[T.z]") return 1 /datum/map_template/proc/get_file() if(mapfile) . = mapfile else if(mappath) . = file(mappath) if(!.) log_world("The file of [src] appears to be empty/non-existent.") /datum/map_template/proc/get_affected_turfs(turf/T, centered = FALSE) var/turf/placement = T if(centered) var/turf/corner = locate(placement.x - round(width/2), placement.y - round(height/2), placement.z) if(corner) placement = corner return block(placement, locate(placement.x+width-1, placement.y+height-1, placement.z)) /proc/preloadTemplates(path = "_maps/templates/") //see master controller setup var/list/filelist = flist(path) for(var/map in filelist) var/datum/map_template/T = new(path = "[path][map]", rename = "[map]") map_templates[T.name] = T preloadRuinTemplates() preloadShuttleTemplates() preloadShelterTemplates() /proc/preloadRuinTemplates() // Still supporting bans by filename var/list/banned = generateMapList("config/lavaruinblacklist.txt") banned += generateMapList("config/spaceruinblacklist.txt") for(var/item in subtypesof(/datum/map_template/ruin)) var/datum/map_template/ruin/ruin_type = item // screen out the abstract subtypes if(!initial(ruin_type.id)) continue var/datum/map_template/ruin/R = new ruin_type() if(banned.Find(R.mappath)) continue map_templates[R.name] = R ruins_templates[R.name] = R if(istype(R, /datum/map_template/ruin/lavaland)) lava_ruins_templates[R.name] = R else if(istype(R, /datum/map_template/ruin/space)) space_ruins_templates[R.name] = R /proc/preloadShuttleTemplates() var/list/unbuyable = generateMapList("config/unbuyableshuttles.txt") for(var/item in subtypesof(/datum/map_template/shuttle)) var/datum/map_template/shuttle/shuttle_type = item if(!(initial(shuttle_type.suffix))) continue var/datum/map_template/shuttle/S = new shuttle_type() if(unbuyable.Find(S.mappath)) S.can_be_bought = FALSE shuttle_templates[S.shuttle_id] = S map_templates[S.shuttle_id] = S /proc/preloadShelterTemplates() for(var/item in subtypesof(/datum/map_template/shelter)) var/datum/map_template/shelter/shelter_type = item if(!(initial(shelter_type.mappath))) continue var/datum/map_template/shelter/S = new shelter_type() shelter_templates[S.shelter_id] = S map_templates[S.shelter_id] = S