//Will include consumable gene mods in the future. /obj/item/genemod name = "genetic modifier" desc = "Microbodies which can grow, morph, or otherwise change an organism into something else." icon = 'icons/obj/items_and_weapons.dmi' icon_state = "dnainjector" throw_speed = 3 throw_range = 5 w_class = WEIGHT_CLASS_TINY var/applied_region = "chest" var/list/add_mutations = list() var/list/remove_mutations = list() var/list/add_mutations_static = list() var/list/remove_mutations_static = list() var/used = 0 /obj/item/genemod/proc/use(mob/living/carbon/human/target) return