/obj/singularity/narsie //Moving narsie to a child object of the singularity so it can be made to function differently. --NEO name = "Nar-sie's Avatar" desc = "Your mind begins to bubble and ooze as it tries to comprehend what it sees." icon = 'icons/obj/magic_terror.dmi' pixel_x = -89 pixel_y = -85 density = 0 current_size = 9 //It moves/eats like a max-size singulo, aside from range. --NEO contained = 0 //Are we going to move around? dissipate = 0 //Do we lose energy over time? move_self = 1 //Do we move on our own? grav_pull = 5 //How many tiles out do we pull? consume_range = 6 //How many tiles out do we eat light_power = 0.7 light_range = 15 light_color = rgb(255, 0, 0) var/clashing = FALSE //If Nar-Sie is fighting Ratvar /obj/singularity/narsie/large name = "Nar-Sie" icon = 'icons/obj/narsie.dmi' // Pixel stuff centers Narsie. pixel_x = -236 pixel_y = -256 current_size = 12 grav_pull = 10 consume_range = 12 //How many tiles out do we eat /obj/singularity/narsie/large/New() ..() send_to_playing_players("NAR-SIE HAS RISEN") send_to_playing_players(pick('sound/hallucinations/im_here1.ogg', 'sound/hallucinations/im_here2.ogg')) var/area/A = get_area(src) if(A) var/image/alert_overlay = image('icons/effects/effects.dmi', "ghostalertsie") notify_ghosts("Nar-Sie has risen in \the [A.name]. Reach out to the Geometer to be given a new shell for your soul.", source = src, alert_overlay = alert_overlay, action=NOTIFY_ATTACK) narsie_spawn_animation() sleep(70) SSshuttle.emergency.request(null, 0.1) // Cannot recall /obj/singularity/narsie/large/attack_ghost(mob/dead/observer/user as mob) makeNewConstruct(/mob/living/simple_animal/hostile/construct/harvester, user, null, 0, loc_override = src.loc) new /obj/effect/particle_effect/smoke/sleeping(src.loc) /obj/singularity/narsie/process() if(clashing) return eat() if(!target || prob(5)) pickcultist() if(istype(target, /obj/structure/destructible/clockwork/massive/ratvar)) move(get_dir(src, target)) //Oh, it's you again. else move() if(prob(25)) mezzer() /obj/singularity/narsie/Process_Spacemove() return clashing /obj/singularity/narsie/Bump(atom/A) var/turf/T = get_turf(A) if(T == loc) T = get_step(A, A.dir) //please don't slam into a window like a bird, nar-sie forceMove(T) /obj/singularity/narsie/mezzer() for(var/mob/living/carbon/M in viewers(consume_range, src)) if(M.stat == CONSCIOUS) if(!iscultist(M)) to_chat(M, "You feel conscious thought crumble away in an instant as you gaze upon [src.name]...") M.apply_effect(3, STUN) /obj/singularity/narsie/consume(atom/A) A.narsie_act() /obj/singularity/narsie/ex_act() //No throwing bombs at her either. return /obj/singularity/narsie/proc/pickcultist() //Narsie rewards her cultists with being devoured first, then picks a ghost to follow. var/list/cultists = list() var/list/noncultists = list() for(var/obj/structure/destructible/clockwork/massive/ratvar/enemy in GLOB.poi_list) //Prioritize killing Ratvar if(enemy.z != z) continue acquire(enemy) return for(var/mob/living/carbon/food in GLOB.living_mob_list) //we don't care about constructs or cult-Ians or whatever. cult-monkeys are fair game i guess var/turf/pos = get_turf(food) if(pos.z != src.z) continue if(iscultist(food)) cultists += food else noncultists += food if(cultists.len) //cultists get higher priority acquire(pick(cultists)) return if(noncultists.len) acquire(pick(noncultists)) return //no living humans, follow a ghost instead. for(var/mob/dead/observer/ghost in GLOB.player_list) if(!ghost.client) continue var/turf/pos = get_turf(ghost) if(pos.z != src.z) continue cultists += ghost if(cultists.len) acquire(pick(cultists)) return /obj/singularity/narsie/proc/acquire(atom/food) if(food == target) return to_chat(target, "NAR-SIE HAS LOST INTEREST IN YOU.") target = food if(isliving(target)) to_chat(target, "NAR-SIE HUNGERS FOR YOUR SOUL.") else to_chat(target, "NAR-SIE HAS CHOSEN YOU TO LEAD HER TO HER NEXT MEAL.") //Wizard narsie /obj/singularity/narsie/wizard grav_pull = 0 /obj/singularity/narsie/wizard/eat() set background = BACKGROUND_ENABLED // if(defer_powernet_rebuild != 2) // defer_powernet_rebuild = 1 for(var/atom/X in urange(consume_range,src,1)) if(isturf(X) || istype(X, /atom/movable)) consume(X) // if(defer_powernet_rebuild != 2) // defer_powernet_rebuild = 0 return /obj/singularity/narsie/proc/narsie_spawn_animation() icon = 'icons/obj/narsie_spawn_anim.dmi' setDir(SOUTH) move_self = 0 flick("narsie_spawn_anim",src) sleep(11) move_self = 1 icon = initial(icon)