/datum/crafting_recipe/bonearmor name = "Bone Armor" result = /obj/item/clothing/suit/armor/bone time = 30 reqs = list(/obj/item/stack/sheet/bone = 6) category = CAT_PRIMAL /datum/crafting_recipe/bonetalisman name = "Bone Talisman" result = /obj/item/clothing/accessory/talisman time = 20 reqs = list(/obj/item/stack/sheet/bone = 2, /obj/item/stack/sheet/sinew = 1) category = CAT_PRIMAL /datum/crafting_recipe/bonecodpiece name = "Skull Codpiece" result = /obj/item/clothing/accessory/skullcodpiece time = 20 reqs = list(/obj/item/stack/sheet/bone = 2, /obj/item/stack/sheet/animalhide/goliath_hide = 1) category = CAT_PRIMAL /datum/crafting_recipe/bracers name = "Bone Bracers" result = /obj/item/clothing/gloves/bracer time = 20 reqs = list(/obj/item/stack/sheet/bone = 2, /obj/item/stack/sheet/sinew = 1) category = CAT_PRIMAL /datum/crafting_recipe/skullhelm name = "Skull Helmet" result = /obj/item/clothing/head/helmet/skull time = 30 reqs = list(/obj/item/stack/sheet/bone = 4) category = CAT_PRIMAL /datum/crafting_recipe/goliathcloak name = "Goliath Cloak" result = /obj/item/clothing/suit/hooded/cloak/goliath time = 50 reqs = list(/obj/item/stack/sheet/leather = 2, /obj/item/stack/sheet/sinew = 2, /obj/item/stack/sheet/animalhide/goliath_hide = 2) //it takes 4 goliaths to make 1 cloak if the plates are skinned category = CAT_PRIMAL /datum/crafting_recipe/drakecloak name = "Ash Drake Armour" result = /obj/item/clothing/suit/hooded/cloak/drake time = 60 reqs = list(/obj/item/stack/sheet/bone = 10, /obj/item/stack/sheet/sinew = 2, /obj/item/stack/sheet/animalhide/ashdrake = 5) category = CAT_PRIMAL /datum/crafting_recipe/bonebag name = "Bone Satchel" result = /obj/item/storage/backpack/satchel/bone time = 30 reqs = list(/obj/item/stack/sheet/bone = 3, /obj/item/stack/sheet/sinew = 2) category = CAT_PRIMAL /datum/crafting_recipe/bonedagger name = "Bone Dagger" result = /obj/item/kitchen/knife/combat/bone time = 20 reqs = list(/obj/item/stack/sheet/bone = 2) category = CAT_PRIMAL /datum/crafting_recipe/bonespear name = "Bone Spear" result = /obj/item/twohanded/bonespear time = 30 reqs = list(/obj/item/stack/sheet/bone = 4, /obj/item/stack/sheet/sinew = 1) category = CAT_PRIMAL /datum/crafting_recipe/boneaxe name = "Bone Axe" result = /obj/item/twohanded/fireaxe/boneaxe time = 50 reqs = list(/obj/item/stack/sheet/bone = 6, /obj/item/stack/sheet/sinew = 3) category = CAT_PRIMAL /datum/crafting_recipe/bonfire name = "Bonfire" time = 60 reqs = list(/obj/item/grown/log = 5) result = /obj/structure/bonfire category = CAT_PRIMAL /datum/crafting_recipe/headpike name = "Spike Head (Glass Spear)" time = 65 reqs = list(/obj/item/twohanded/spear = 1, /obj/item/bodypart/head = 1) parts = list(/obj/item/bodypart/head = 1, /obj/item/twohanded/spear = 1) result = /obj/structure/headpike category = CAT_PRIMAL /datum/crafting_recipe/headpikebone name = "Spike Head (Bone Spear)" time = 65 reqs = list(/obj/item/twohanded/bonespear = 1, /obj/item/bodypart/head = 1) parts = list(/obj/item/bodypart/head = 1, /obj/item/twohanded/bonespear = 1) result = /obj/structure/headpike/bone category = CAT_PRIMAL