/obj/item/clothing/neck/tie name = "tie" desc = "A neosilk clip-on tie." icon = 'icons/obj/clothing/neck.dmi' icon_state = "bluetie" item_state = "" //no inhands item_color = "bluetie" w_class = WEIGHT_CLASS_SMALL /obj/item/clothing/neck/tie/blue name = "blue tie" icon_state = "bluetie" item_color = "bluetie" /obj/item/clothing/neck/tie/red name = "red tie" icon_state = "redtie" item_color = "redtie" /obj/item/clothing/neck/tie/black name = "black tie" icon_state = "blacktie" item_color = "blacktie" /obj/item/clothing/neck/tie/horrible name = "horrible tie" desc = "A neosilk clip-on tie. This one is disgusting." icon_state = "horribletie" item_color = "horribletie" /obj/item/clothing/neck/stethoscope name = "stethoscope" desc = "An outdated medical apparatus for listening to the sounds of the human body. It also makes you look like you know what you're doing." icon_state = "stethoscope" item_color = "stethoscope" /obj/item/clothing/neck/stethoscope/attack(mob/living/carbon/human/M, mob/living/user) if(ishuman(M) && isliving(user)) if(user.a_intent == INTENT_HELP) var/body_part = parse_zone(user.zone_selected) if(body_part) var/their = "their" switch(M.gender) if(MALE) their = "his" if(FEMALE) their = "her" var/sound = "pulse" var/sound_strength if(M.stat == DEAD || (M.status_flags&FAKEDEATH)) sound_strength = "cannot hear" sound = "anything" else sound_strength = "hear a weak" switch(body_part) if("chest") if(M.oxyloss < 50) sound_strength = "hear a healthy" sound = "pulse and respiration" if("eyes","mouth") sound_strength = "cannot hear" sound = "anything" else sound_strength = "hear a weak" user.visible_message("[user] places [src] against [M]'s [body_part] and listens attentively.", "You place [src] against [their] [body_part]. You [sound_strength] [sound].") return return ..(M,user) /////////// //SCARVES// /////////// /obj/item/clothing/neck/scarf //Default white color, same functionality as beanies. name = "white scarf" icon_state = "scarf" desc = "A stylish scarf. The perfect winter accessory for those with a keen fashion sense, and those who just can't handle a cold breeze on their necks." item_color = "scarf" dog_fashion = /datum/dog_fashion/head /obj/item/clothing/neck/scarf/black name = "black scarf" icon_state = "scarf" color = "#4A4A4B" //Grey but it looks black /obj/item/clothing/neck/scarf/red name = "red scarf" icon_state = "scarf" color = "#D91414" //Red /obj/item/clothing/neck/scarf/green name = "green scarf" icon_state = "scarf" color = "#5C9E54" //Green /obj/item/clothing/neck/scarf/darkblue name = "dark blue scarf" icon_state = "scarf" color = "#1E85BC" //Blue /obj/item/clothing/neck/scarf/purple name = "purple scarf" icon_state = "scarf" color = "#9557C5" //purple /obj/item/clothing/neck/scarf/yellow name = "yellow scarf" icon_state = "scarf" color = "#E0C14F" //Yellow /obj/item/clothing/neck/scarf/orange name = "orange scarf" icon_state = "scarf" color = "#C67A4B" //orange /obj/item/clothing/neck/scarf/cyan name = "cyan scarf" icon_state = "scarf" color = "#54A3CE" //Cyan //Striped scarves get their own icons /obj/item/clothing/neck/scarf/zebra name = "zebra scarf" icon_state = "zebrascarf" item_color = "zebrascarf" /obj/item/clothing/neck/scarf/christmas name = "christmas scarf" icon_state = "christmasscarf" item_color = "christmasscarf" //The three following scarves don't have the scarf subtype //This is because Ian can equip anything from that subtype //However, these 3 don't have corgi versions of their sprites /obj/item/clothing/neck/stripedredscarf name = "striped red scarf" icon_state = "stripedredscarf" item_color = "stripedredscarf" /obj/item/clothing/neck/stripedgreenscarf name = "striped green scarf" icon_state = "stripedgreenscarf" item_color = "stripedgreenscarf" /obj/item/clothing/neck/stripedbluescarf name = "striped blue scarf" icon_state = "stripedbluescarf" item_color = "stripedbluescarf" /obj/item/clothing/neck/petcollar //don't really wear this though please c'mon seriously guys name = "pet collar" desc = "It's for pets. Though you probably could wear it yourself, you'd doubtless be the subject of ridicule." icon_state = "petcollar" item_color = "petcollar" var/tagname = null /obj/item/clothing/neck/petcollar/attack_self(mob/user) tagname = copytext(sanitize(input(user, "Would you like to change the name on the tag?", "Name your new pet", "Spot") as null|text),1,MAX_NAME_LEN) name = "[initial(name)] - [tagname]" ////////////// //DOPE BLING// ////////////// /obj/item/clothing/neck/necklace/dope name = "gold necklace" desc = "Damn, it feels good to be a gangster." icon = 'icons/obj/clothing/ties.dmi' icon_state = "bling" item_color = "bling" //////////////// //OONGA BOONGA// //////////////// /obj/item/clothing/neck/talisman name = "bone talisman" desc = "A hunter's talisman, some say the old gods smile on those who wear it." icon_state = "talisman" item_color = "talisman" armor = list(melee = 5, bullet = 5, laser = 5, energy = 5, bomb = 20, bio = 20, rad = 5, fire = 0, acid = 25)