// Note: BYOND is object oriented. There is no reason for this to be copy/pasted blood code. /obj/effect/decal/cleanable/xenoblood name = "xeno blood" desc = "It's green and acidic. It looks like... blood?" icon = 'icons/effects/blood.dmi' icon_state = "xfloor1" random_icon_states = list("xfloor1", "xfloor2", "xfloor3", "xfloor4", "xfloor5", "xfloor6", "xfloor7") bloodiness = BLOOD_AMOUNT_PER_DECAL blood_state = BLOOD_STATE_XENO /obj/effect/decal/cleanable/xenoblood/Initialize() . = ..() add_blood_DNA(list("UNKNOWN DNA" = "X*")) /obj/effect/decal/cleanable/xenoblood/xsplatter random_icon_states = list("xgibbl1", "xgibbl2", "xgibbl3", "xgibbl4", "xgibbl5") /obj/effect/decal/cleanable/xenoblood/xgibs name = "xeno gibs" desc = "Gnarly..." icon = 'icons/effects/blood.dmi' icon_state = "xgib1" layer = LOW_OBJ_LAYER random_icon_states = list("xgib1", "xgib2", "xgib3", "xgib4", "xgib5", "xgib6") mergeable_decal = FALSE /obj/effect/decal/cleanable/xenoblood/xgibs/proc/streak(list/directions) set waitfor = 0 var/direction = pick(directions) for(var/i = 0, i < pick(1, 200; 2, 150; 3, 50), i++) sleep(2) if(i > 0) new /obj/effect/decal/cleanable/xenoblood/xsplatter(loc) if(!step_to(src, get_step(src, direction), 0)) break /obj/effect/decal/cleanable/xenoblood/xgibs/ex_act() return /obj/effect/decal/cleanable/xenoblood/xgibs/up random_icon_states = list("xgib1", "xgib2", "xgib3", "xgib4", "xgib5", "xgib6","xgibup1","xgibup1","xgibup1") /obj/effect/decal/cleanable/xenoblood/xgibs/down random_icon_states = list("xgib1", "xgib2", "xgib3", "xgib4", "xgib5", "xgib6","xgibdown1","xgibdown1","xgibdown1") /obj/effect/decal/cleanable/xenoblood/xgibs/body random_icon_states = list("xgibhead", "xgibtorso") /obj/effect/decal/cleanable/xenoblood/xgibs/torso random_icon_states = list("xgibtorso") /obj/effect/decal/cleanable/xenoblood/xgibs/limb random_icon_states = list("xgibleg", "xgibarm") /obj/effect/decal/cleanable/xenoblood/xgibs/core random_icon_states = list("xgibmid1", "xgibmid2", "xgibmid3") /obj/effect/decal/cleanable/xenoblood/xgibs/larva random_icon_states = list("xgiblarva1", "xgiblarva2") /obj/effect/decal/cleanable/xenoblood/xgibs/larva/body random_icon_states = list("xgiblarvahead", "xgiblarvatorso") /obj/effect/decal/cleanable/blood/xtracks icon_state = "xtracks" random_icon_states = null /obj/effect/decal/cleanable/blood/xtracks/Initialize() . = ..() add_blood_DNA(list("Unknown DNA" = "X*"))