//Biosuit complete with shoes (in the item sprite) /obj/item/clothing/head/bio_hood name = "bio hood" icon_state = "bio" desc = "A hood that protects the head and face from biological contaminants." permeability_coefficient = 0.01 clothing_flags = THICKMATERIAL | BLOCK_GAS_SMOKE_EFFECT armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 100, "rad" = 60, "fire" = 30, "acid" = 100) flags_inv = HIDEMASK|HIDEEARS|HIDEEYES|HIDEHAIR|HIDEFACIALHAIR|HIDEFACE|HIDESNOUT resistance_flags = ACID_PROOF flags_cover = HEADCOVERSEYES | HEADCOVERSMOUTH mutantrace_variation = MUTANTRACE_VARIATION /obj/item/clothing/suit/bio_suit name = "bio suit" desc = "A suit that protects against biological contamination." icon_state = "bio" item_state = "bio_suit" w_class = WEIGHT_CLASS_BULKY gas_transfer_coefficient = 0.01 permeability_coefficient = 0.01 clothing_flags = THICKMATERIAL body_parts_covered = CHEST|GROIN|LEGS|FEET|ARMS|HANDS slowdown = 1 allowed = list(/obj/item/tank/internals/emergency_oxygen, /obj/item/tank/internals/plasmaman, /obj/item/pen, /obj/item/flashlight/pen, /obj/item/reagent_containers/dropper, /obj/item/reagent_containers/syringe, /obj/item/reagent_containers/hypospray) armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 100, "rad" = 60, "fire" = 30, "acid" = 100) flags_inv = HIDEGLOVES|HIDESHOES|HIDEJUMPSUIT|HIDETAUR strip_delay = 70 equip_delay_other = 70 resistance_flags = ACID_PROOF tauric = TRUE //Citadel Add for tauric hardsuits //Standard biosuit, orange stripe /obj/item/clothing/head/bio_hood/general icon_state = "bio_general" /obj/item/clothing/suit/bio_suit/general icon_state = "bio_general" //Virology biosuit, green stripe /obj/item/clothing/head/bio_hood/virology icon_state = "bio_virology" /obj/item/clothing/suit/bio_suit/virology icon_state = "bio_virology" //Security biosuit, grey with red stripe across the chest /obj/item/clothing/head/bio_hood/security armor = list("melee" = 25, "bullet" = 15, "laser" = 25, "energy" = 10, "bomb" = 25, "bio" = 100, "rad" = 80, "fire" = 30, "acid" = 100) icon_state = "bio_security" /obj/item/clothing/suit/bio_suit/security armor = list("melee" = 25, "bullet" = 15, "laser" = 25, "energy" = 10, "bomb" = 25, "bio" = 100, "rad" = 80, "fire" = 30, "acid" = 100) icon_state = "bio_security" //Janitor's biosuit, grey with purple arms /obj/item/clothing/head/bio_hood/janitor icon_state = "bio_janitor" /obj/item/clothing/suit/bio_suit/janitor icon_state = "bio_janitor" //Scientist's biosuit, white with a pink-ish hue /obj/item/clothing/head/bio_hood/scientist icon_state = "bio_scientist" /obj/item/clothing/suit/bio_suit/scientist icon_state = "bio_scientist" //CMO's biosuit, blue stripe /obj/item/clothing/suit/bio_suit/cmo icon_state = "bio_cmo" /obj/item/clothing/head/bio_hood/cmo icon_state = "bio_cmo" //Plague Dr mask can be found in clothing/masks/gasmask.dm /obj/item/clothing/suit/bio_suit/plaguedoctorsuit name = "plague doctor suit" desc = "It protected doctors from the Black Death, back then. You bet your arse it's gonna help you against viruses." icon_state = "plaguedoctor" item_state = "bio_suit" strip_delay = 40 equip_delay_other = 20